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Top 10 New Cardfight Vanguard Cards of 2013

#5 - Majesty Lord Blaster - #BT05/002

Date Reviewed: Dec. 27, 2013

text - See Below

Rating:  4.5

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! I really don't know when exactly this report plans on making it to the site, so let's just say that this is the day where I reveal the #5 card of 2013! Today, we have...

Majesty Lord Blaster
Power: 10000
Grade 3
Clan: Royal Paladin
Race: Human
[CONT](VC):If you have a card named "Blaster Blade", and a card named "Blaster Dark" in your soul, this unit gets [Power]+2000/[Critical]+1.
[AUTO](VC):[Choose a unit named "Blaster Blade", and a unit named "Blaster Dark" from your (RC), and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000 until end of that battle.

...so like I said before, this is the only unit in the countdown that's at 10,000 power, but only temporarily. If you can get Blaster Blade and Blaster Dark into the Soul, then Majesty will be at 12,000 power with an extra, constant Critical, which can apply excellent pressure especially if you're basing your deck with extra Critical Triggers.

The drawback is being able to get both Blaster Blade & Dark, in the Soul, but that's where his other effect comes in. When Majesty attacks, you can put Blaster Blade & Dark into the Soul to give Majesty an extra 10,000 power. This essentially makes giving himself his own personal Break Ride in a sense. It's a drawback that you end up losing a couple of interceptors, but you gain Power and strong defensive base of 12,000 that makes it easier to guard and one of the best power bases to have second to Crossrides and Dragonic Nouvelle Vague (Japan only for now).

Overall, Majesty Lord Blaster is a pretty solid card with an excellent pressure base of the extra Critical, but does require a bit well-deserved setup.

Rating: 4.5
Art: 4.5 (Probably one of the best Royal Paladin arts in the game second to Palamedes)
Next Time: #4 can make a pretty shocking ending to the game.

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

 


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