What's up, you guys?! I really don't know when
exactly this report plans on making it to the site, so
let's just say that this is the day where I reveal the
#5 card of 2013! Today, we have...
Majesty Lord Blaster
Clan: Royal Paladin
[CONT](VC):If you have a card named "Blaster Blade", and
a card named "Blaster Dark" in your soul, this unit gets
[AUTO](VC):[Choose a unit named "Blaster Blade", and a
unit named "Blaster Dark" from your (RC), and put them
into your soul] When this unit attacks, you may pay the
cost. If you do, this unit gets [Power]+10000 until end
of that battle.
...so like I said before, this is the only unit in
the countdown that's at 10,000 power, but only
temporarily. If you can get Blaster Blade and Blaster
Dark into the Soul, then Majesty will be at 12,000 power
with an extra, constant Critical, which can apply
excellent pressure especially if you're basing your deck
with extra Critical Triggers.
The drawback is being able to get both Blaster Blade
& Dark, in the Soul, but that's where his other effect
comes in. When Majesty attacks, you can put Blaster
Blade & Dark into the Soul to give Majesty an extra
10,000 power. This essentially makes giving himself his
own personal Break Ride in a sense. It's a drawback that
you end up losing a couple of interceptors, but you gain
Power and strong defensive base of 12,000 that makes it
easier to guard and one of the best power bases to have
second to Crossrides and Dragonic Nouvelle Vague (Japan
only for now).
Overall, Majesty Lord Blaster is a pretty solid card
with an excellent pressure base of the extra Critical,
but does require a bit well-deserved setup.
Art: 4.5 (Probably one of the best Royal Paladin arts in
the game second to Palamedes)
Next Time: #4 can make a pretty shocking ending to the
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!