Cardfight!! Vanguard Card of the Day
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February 13, 2013
[AUTO](VC/RC):When this unit attacks a vanguard, choose another of your rear-guards, and you may have that unit get [Power] +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average.
5 is the highest rating.
Today's card is none other than Binoculus Tiger! If I
recall correctly, he's a member of the disciplinary
committee under Leo-pald (yesterday's card; go take a
look if you haven't already). Suitably so, too, as he
drives the deck forward in a similar fashion.
When attacking the Vanguard, Binoculus Tiger can grant a
4000 power bonus to any Great Nature rear-guard besides
himself. Pass it off to Otter or Hammsuke, and you've
got a one-way trip to some free damage. Do note that
this can even be applied to the unit boosting Binoculus
Tiger, allowing for big swings right out of the gates.
Furthermore, Binoculus Tiger and Stand Triggers play off
of each other immensely well, allowing him to make
another attack while simultaneously making another
column more difficult to guard. For a trigger type
that's comparatively weaker than the rest, it's nice to
see a cause for inclusion.
An automatic 4-of in any Great Nature deck from here to
David NavyCherub Lynn
Much like yesterday's card, Leo-pald, Binoculus Tiger
does a lot for pretty much nothing. He adds 4000 power
to any of your Great Nature rear guards whenever he
attacks the vanguard. If played right, this is a sort of
indirect +1 (if we are to consider 5000 shield to
roughly equal one card) for either no cost (Stamp Otter)
or a single counterblast (Leo-pald's limit break and
similar effects). Sometimes this may require a stack of
dopes to achieve, but since it comes at such a cheap
cost and is so flexible this is not really much of an
issue. One thing that does hold him back a bit, though,
is that his effect requires him to attack the vanguard.
Sometimes, that just isn't what you want to do, for one
reason or another, which limits his range of usefulness
just a little bit, but not much. On top of having an
ability with so much utility and synergy with Great
Nature as a whole, Binoculus Tiger boasts a respectable
9000 power, which is usually as high as an interceptor
with an effect can go, so there isn't even much worry of
boosting him effectively. Very useful unit. He may not
do anything fancy, but he does what he needs to do
Wednesday 2/13: Binoculus Tiger
Here we’re reviewing Leo-Pald’s subordinate in the
Disciplinary Committee and an even more integral part of
Great Nature decks than even his superior.I don’t think it would be an exaggeration to say
that Binoculus Tiger is the lynchpin of the theme and an
instant 4-of in every complete Great Nature deck you
would care to make.He even has RRR status to show for it, despite
being a non-iconic Grade 2.
Binoculus Tiger has a very simple, yet very important
he attacks, you can give 4000 to another unit and retire
it at the End Phase.Unlike Leo-Pald, Binoculus Tiger gets this skill
in the Vanguard AND Rearguard circles.Unlike Monoculus Tiger, Binoculus Tiger is a
Grade 2 that is MEANT to be in the front row and
attacking, with a very respectable 9K base power.And unlike Rue and Flask Marmoset, he does not
require you to spend large amounts of Counterblasts for
just one or two turns of buffing, but can keep it going
turn after turn as long as he exists on the field.As such, he is the most consistent way to buff
your units and allow your Hammsuke units (and Stamp
Otter) to take advantage of their skills and not just
sit there as vanilla 6K boosters for most of the game.If it wasn’t obvious already, it’s worth noting
that if Binoculus Tiger buffs a unit, stands in the
Battle Phase, and attacks again, you can apply 4K to a
unit for a second time.
Rating: 5/5 (One of the best Grade 2s in any clan)
Art: 4/5 (Also cool, if a bit funny.)
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