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Binoculus Tiger  

- #BT07/003EN 

Date Reviewed:
February 13, 2013

[AUTO](VC/RC):When this unit attacks a vanguard, choose another of your rear-guards, and you may have that unit get [Power] +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

Ratings Summary

Rating: 4.34

Ratings are based on a 1 to 5 scale.
1 being the worst. 
3 ... average.  
5 is the highest rating.

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Elliot
"Gale" Gaylord

Today's card is none other than Binoculus Tiger! If I recall correctly, he's a member of the disciplinary committee under Leo-pald (yesterday's card; go take a look if you haven't already). Suitably so, too, as he drives the deck forward in a similar fashion.
 
When attacking the Vanguard, Binoculus Tiger can grant a 4000 power bonus to any Great Nature rear-guard besides himself. Pass it off to Otter or Hammsuke, and you've got a one-way trip to some free damage. Do note that this can even be applied to the unit boosting Binoculus Tiger, allowing for big swings right out of the gates.
 
Furthermore, Binoculus Tiger and Stand Triggers play off of each other immensely well, allowing him to make another attack while simultaneously making another column more difficult to guard. For a trigger type that's comparatively weaker than the rest, it's nice to see a cause for inclusion.
 
An automatic 4-of in any Great Nature deck from here to infinity! 4/5

David NavyCherub Lynn

Binoculus Tiger
 
Much like yesterday's card, Leo-pald, Binoculus Tiger does a lot for pretty much nothing. He adds 4000 power to any of your Great Nature rear guards whenever he attacks the vanguard. If played right, this is a sort of indirect +1 (if we are to consider 5000 shield to roughly equal one card) for either no cost (Stamp Otter) or a single counterblast (Leo-pald's limit break and similar effects). Sometimes this may require a stack of dopes to achieve, but since it comes at such a cheap cost and is so flexible this is not really much of an issue. One thing that does hold him back a bit, though, is that his effect requires him to attack the vanguard. Sometimes, that just isn't what you want to do, for one reason or another, which limits his range of usefulness just a little bit, but not much. On top of having an ability with so much utility and synergy with Great Nature as a whole, Binoculus Tiger boasts a respectable 9000 power, which is usually as high as an interceptor with an effect can go, so there isn't even much worry of boosting him effectively. Very useful unit. He may not do anything fancy, but he does what he needs to do efficiently.
 
4/5


Pokefan362

Wednesday 2/13: Binoculus Tiger

Here we’re reviewing Leo-Pald’s subordinate in the Disciplinary Committee and an even more integral part of Great Nature decks than even his superior.  I don’t think it would be an exaggeration to say that Binoculus Tiger is the lynchpin of the theme and an instant 4-of in every complete Great Nature deck you would care to make.  He even has RRR status to show for it, despite being a non-iconic Grade 2. 

Binoculus Tiger has a very simple, yet very important skill.  When he attacks, you can give 4000 to another unit and retire it at the End Phase.  Unlike Leo-Pald, Binoculus Tiger gets this skill in the Vanguard AND Rearguard circles.  Unlike Monoculus Tiger, Binoculus Tiger is a Grade 2 that is MEANT to be in the front row and attacking, with a very respectable 9K base power.  And unlike Rue and Flask Marmoset, he does not require you to spend large amounts of Counterblasts for just one or two turns of buffing, but can keep it going turn after turn as long as he exists on the field.  As such, he is the most consistent way to buff your units and allow your Hammsuke units (and Stamp Otter) to take advantage of their skills and not just sit there as vanilla 6K boosters for most of the game.  If it wasn’t obvious already, it’s worth noting that if Binoculus Tiger buffs a unit, stands in the Battle Phase, and attacks again, you can apply 4K to a unit for a second time. 

Rating: 5/5 (One of the best Grade 2s in any clan)
Art: 4/5 (Also cool, if a bit funny.)

 


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