A Counterblast of 1 for a bonus 3000 power isn't bad by any means and
has even been cloned into most clans since the dawn of
Vanguard, but the original is about as worthless as they
come. The reason? Swordsman of the Explosive Flames,
Palamedes yields the same +3000 power on his attacks,
without any cost, and on top of that, using a laughable
activation requirement that's almost impossible not
to meet. There isn't any contest when it comes to which
one should be played in a Royal Paladin deck.
Even as a generic card, Bors comes up short to in-clan alternatives in
practicality. He's the least accessible of them all,
too, having only been printed as a one-of in Trial
Deck: Blaster Blade.
Feel free to keep him in your binder for eternity. At least he looks
kind of cool. 1/5
In reviewing Bors, I feel that I can effectively review
the “Bors clones” of the game as well. That is, cards
with the same skill, just in different clans (such as
Plasmabyte Dragon, Battlefield Storm Sagramore, etc). In
truth, there really isn’t much to say about him, as he
has a very simply skill. When he attacks, you may
counterblast 1 to give him 3000 Power until the end of
that battle. Note that, since it is an AUTO skill, you
can only activate it ONCE when he attacks. So you can’t
counterblast 2 and give him 6000 Power.
With the introduction of Crossrides into the game with
the release of Set 5, Bors and Bros Clones have become
more viable, at least in my opinion. Their ability to
reach 13,000 Power unboosted through their skills means
they can hit crossridden units, like Dragonic Overlord
THE END and Phantom Blaster Overlord, without a booster.
Do note that this will put a heavy tax on your
counterblasts, as devoting 1 each turn to Bors will
likely end up turning into 2 or 3 throughout a game.
That being said, Bors himself doesn’t have the best of
places in his deck. Royal Paladins are very
counterblast-heavy, with High Dog Breeder Akane and
Blaster Blade, two very key units to the deck, both
taking 2 counterblasts. King of Knights Alfred requires
3 counterblasts and, if you so wish to use it, Pongal
requires 1 counterblast. That’s already more than the 5
you’re given each game, and having to devote one to Bors
for multiple turns just isn’t an efficient use of them.
However, it isn’t too hard to make room for him. If you
opt to use Akane’s counterblast 2 skill to call a unit
instead of Alfred’s counterblast 3, then that’s 1 free
counterblast open for Bors. You can easily dedicate 2 or
3 to him if you feel the need to. If you boost him with
Little Sage Marron or Toypugal, he’ll attack for 21,000
or 22,000, respectively, which are some pretty high
numbers, more than enough of a reason to try and devote
those resources to him.
The main reason I have rated him so low, however, if
because of the existence of Swordsman of the Explosive
Flame Palamedes. Palamedes is a Grade 3 Royal Paladin
who can attack for 13,000 (the same as Bors), but under
the condition that there are 2 or more Grade 3’s on the
field. So, essentially, his 13,000 power is free, while
Bors’ uses a counterblast in an already
counterblast-heavy deck. He’s simply the more economic
That is, in terms of game mechanics. On your wallet,
that’s another story. Palamedes is a very expensive
card, and since Bors does almost the same thing, he’s a
very suitable replacement if you’re hurting in the
financial area, or are just taking the deck for a test
run and don’t want to commit too much to it.
David NavyCherub Lynn
Knight of Conviction, Bors
Bors has sort of a unique situation. He's one of a
series of clones that is able to gain 3000 power by
paying a single counterblast when he attacks. This is
not really a bad ability, per se. You get pretty much
exactly what you pay for, it makes for great power lines
for your rear guard columns, and of course you can
choose when you want to do it so that you don't waste
any resources. There's not really much to dislike about
The unique thing about him is, then, that he is strictly
worse than another card within his own clan - Swordsman
of the Explosive Flames, Palamedes, who gains 3000 power
when he attacks at no cost and with no stipulations.
Okay, that's not completely honest: Palamedes requires
you to have at least one other Royal Paladin grade 3
under your control. But, considering that you can't even
play Palamedes until you have a grade 3 in your vanguard
circle, there should essentially be no times when he
isn't live. In other words, he does what Bors does but
all the time and without ever taking up your precious
counterblasts that Royal Paladins value so deeply.
So, does that mean Bors is completely useless? Maybe
not. As a budget option, you could use him instead of
Palamedes, but even that isn't really recommended
because, once again, your counterblasts are very
important in any Royal Paladin deck, so it's not really
worth running him just to maybe use his effect once.
There even exists an even better budget option in Twin
Shine Swordsman, Marhaus, an almost strictly better
version of Palamedes that gains 2000 power when he
attacks the vanguard. Heck, Royal Paladins even have a
consistent, tutorable 9000 booster in the form of
Toypugal, meaning that you can still hit 21000 with
Marhaus without ever paying out your counterblasts. So,
really, there is simply no reason to run Bors, budget or
It's not really his fault, Royal Paladins just have lots
of toys. On the plus side, he has some of my favorite
art in the entire game.
Night of Conviction, Bors
The Judge of the Royal paladins. It is said he will read
out all your charges before tearing you apart.
Now when you think of any unit of this ability you
always end up calling it a Bors clone. And that's what
it is, Bors is the original and he will always be
remembered for that.
Bors and clones are basic vanilla grade 3 units and they
are always easily replaced by something better. The up
side is that they can easily reach a 21k power on an
The artist knew what they where doing with this card and
they delivered something that does the Unit justice
Bors and clones all get 2/5
For art Bors gets a 4/5.
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