If I'm not mistaken, Battle Maiden (alongside Burning
Horn Dragon and Knight of Loyalty Bedivere) were the
first real grade 2 units with 9000 base power that could
attack for 12000 provided a certain condition was
fulfilled. In the case of the latter two, they merely
had to have a Vanguard that belonged to the "Overlord"
or "Blaster" archetype respectively. In the former (and
todays Card of the day) Battle Maiden Tagitsuhime
required the noticeably unique condition of having 6 or
more <<Oracle Think Tank>> Units in soul.
These Units have set a trend ahead of them to the
point that some clans even have two of them seperated by
archetypal information. In each clan (or clan archetype)
they are incredibly clutch units and for a very good
reason. With an 8000 Vanilla Grade 1 Booster they are
allowed to hit for Stage 3 (20000) against 10000 base
Vanguards, with the conditional 9000 booster that many
but not all clans have they can hit Stage 3 (21000)
against 11000 power Vanguards and of course they can hit
18000 with the standard low power of 6000 (but
functional grade 1) against the ever-looming
There really isn't much to say. It's an amazing
support unit and may as well be placed into any deck
which can fulfill the requriment quite easily without
To end the week, we'll be taking a look at Battle
Maiden, Tagitsuhime. Oracle Think Tank boasts a proud
lineage of incredible Grade 2 units, and Tagitsuhime is
no exception. But what makes her so great?
Up until now, Soul-filled decks like Tsukuyomi and
dedicated Amaterasu builds have relied mostly on their
own abilities and Silent Tom to get the job done, having
lacked any dedicated powerhouses like CoCo recieved some
months prior. The introduction of Tagitsuhime paves the
way for easy 20K columns in tandem with Gemini, allowing
one to crank up the heat on 10K Vanguards. Moreover,
she's one of the few ways these decks can tackle the
iron defense of crossrides, easily reaching that 18K
threshold with just about any Grade 1 unit. Tagitsuhime
can even hit Majesty Lord Blaster and any weaker
Vanguards all on her own, forcing a card each turn while
allowing you to commit less to the board should the
situation demand it. In fact, this can even make Stand
Triggers worth a look - who doesn't like increasing the
potency of an already crazy late game?
Tagitsuhime naturally runs into trouble early game,
where she's nothing more than a 9K vanilla. This can be
problematic against more conservative, defense-oriented
tactics. A front row of 10Ks won't let Tagitsuhime go
anywhere without a boost, denying her of her main charm.
Booster 5 has set the bar for a new generation of
attackers, and while Tagitsuhime isn't online nearly as
early as Masquerade or as useless as Bedivere, we can
only expect to see more follow in their footsteps, and
few decks in the future will be without them.
Tagitsuhime is a solid 3/5, personal bias aside.
Friday 3/1: Battle Maiden, Tagitsuhime
And today we’re reviewing one of the set’s most famous
and important Commons that has become a mainstay in
Soul-heavy Oracle Think Tank decks.Battle Maiden, Tagitsuhime is one of the first in
the highest tier of Grade 2 power, being at 9K power
permanently and hitting for 12K if the correct condition
is rather significant compared to 10K or even 11K, as
Tagitsuhime has a very good shot at hitting crossrides
behind her and can also punish a 10K Vanguard with
Oracle Guardian, Gemini behind her (not hard in a
typical Oracle Think Tank deck).The condition itself, while not quite as
convenient as Bedivere and Burning Horn Dragon, is also
relatively easy to fulfill, particularly for Tsukuyomi-based
Unfortunately for her, Tsukuyomi is really the only
major deck that Tagitsuhime can really shine in, since
modern decks using CEO Amaterasu as the main boss are
pretty uncommon and CoCo is obviously unsupporting of
all “six or more Soul” cards.In the future, Tagitsuhime gets outclassed by
other cards with the same stats and yet easier
conditions as well, outside of Tsukuyomi.
Rating: 3.5/5 (Niche even within her own clan, but very
good in that niche)
Art: 3/5 (So-so)
Moving forward today on this first day of March(And
my payday!) we have the lovely Battle Maiden,
Tagitsuhime. This unit has a fairly basic effect, When
this unit attacks, if there are 6 or more OTT units in
the soul, increase the power by 3000. Awesome. Right off
the bat this sounds like something that would work well
in a Tsukuyomi deck.
The Maiden's base power is nothing out of the ordinary,
9000 power units are common,but whats interesting is
that when boosted by basically any grade 1, you have
yourself a crossride combatant, provided the effects
requirements are met. When the soul is 6 or more.
Her ability to attack for 12000 when boosted by a 6000
power or greater grade 1 is phenomenal because it
ensures you will be forcing at least a 10k guard from
your opponent. When you have her 12000 power being
boosted by a Gemini, you have yourself a fairly handy
rearguard column against those 10k Vanguards.
Basically to keep this short and sweet, Battle Maiden,
Tagitsuhime optimisticly speaking can be very useful
provided the conditions are met to allow her to reach
her 12000 power attacks. Unfortunately outside of that
she doesn't have much... if anything going for her.
Especially when you consider the units she has to
compete with for a spot in any build like Silent Tom or
even the Vanilla Oracle Wiseman(Just to name a few).
I'd have to give her a 2/5. While I do wish I could put
this higher, as I mentioned above, her effect does
require some work to pull off, and outside of that,
she's a 9k Vanilla.
However I'll give the artwork a 4/5 because I actually
really do approve of it.