What is up, you guys?! It's about time to wrap up
this weekend with...
Exorcist Demonic Dragon, Indigo
Race: Thunder Dragon
[CONT](RC):This unit cannot boost grade 2 or less units.
[AUTO](RC):When this unit boosts a źNarukami╗, the
boosted unit gets [Power]+3000 until end of that battle.
...huh...more of these CONT skills that suck...kind
of like Dung-aree...*checks the set updates*...WHY ARE
THERE MORE OF THEM...WHY DOES DUNG HAVE A CROSSRIDE?!
*30 minutes later*
.....so, I might be going away for a while...having
to see another lackluster Narukami unit that's
apparently part of a "Exorcist" Legion has officially
driven me mad, so before I go all Bat Credit Card on
y'all, lets look at this card...first skill...it can't
boost Grade 2 or less units...what?! Really?! What's the
point then?! It's at 6,000; does it really need that
kind of a restriction?! Whatever. The other effect:
whenever it does boost a Narukami unit, this essentially
becomes a 9,000 booster...for only Grade 3's...why?!
That's just not good enough! This should be at 7,000, so
at least that way, it can be more imposing, but this is
just bad. Period. The only plus is to use a unit that
can disable certain CONT skills. But that's temporary in
In short, not worth it. Play the Bomber Wyvern
series, and never talk about this card. Ever.
Art: 4/5 (At least it LOOKS like a badass...
Next time: going to sleep. G'nite, locos.
Go Rogue...go pro!!!
Exorcist Demonic Dragon, Indigo
At first glance,
Indigo may appear to be a mediocre booster. At 6k, it
sits at the low end of good for a grade one, and his
skill prevents him from boosting anything except a grade
three. When he does boost, he becomes a 9k booster.
In Narukami, the
vanguards you’ll most likely be boosting are Vermillion,
Vermillion “The Blood”, Breakthrough Dragon, or Thunder
Beak Dragon. There are, of course, other options, but
let’s focus on these four. This means that you’re total
power will range from 19k to 24k, depending on limit
breaks, crossrides, etc. These are good numbers to hit;
behind a Vermillion, you’ll create a 20k line, which is
good against a 10k vanguard. However, inevitably, we
need to compare this guy to Photon Bomber Wyvern;
Narukami’s resident 10k booster. 21k is preferred over
20k, typically, since you can threaten the ever
increasing number of 11k vanguards out there. So, why
use Indigo when you have Photon Bomber? Photon only gets
the extra boost when boosting the vanguard, while Indigo
is 9k in a rear guard column. In a Vermillion centric
deck, most, if not all, of your grade threes will be
Vermillions and Bloods, meaning they will often find
themselves in the rear guard. Getting a 20k rear guard
column without having to do something like
counterblasting or meeting some condition is really
good, and that is where Indigo is the most useful.
situation skill, Indigo is worthy of consideration due
to his ability to make high powered rear guard columns.
Rating: 3/5 –
Kind of situational, which takes away from his rating.
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