Cardfight!! Vanguard Card of the Day
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Prism Promise, Celtic
July 30, 2013
[AUTO]:[Soul Blast (1)] When this unit is returned to your hand from (RC), you may pay the cost. If you do, choose another of your «Bermuda Triangle», and that unit gets [Power]+4000 until end of turn.
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on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
What's up, you guys?! It's Tuesday in our Loli week,
and today, we're going St. Patricks on y'all...okay
Clan: Bermuda Triangle
[AUTO]:[Soul Blast (1)] When this unit is returned to
your hand from (RC), you may pay the cost. If you do,
choose another of your «Bermuda Triangle», and that unit
gets [Power]+4000 until end of turn.
Bermudas needed a card like this for a long time! A
solid 9,000 power second only to Lumiere and Aqua which
are 10,000 vanillas, Celtic also has a skill that can
help turn the tides depending on how and when you pull
off. When Celtic is sent back to the hand, you can
Soulblast 1 to give a Bermuda Triangle unit an extra
4,000 power! That is unbelievable as that can be enough
to push for the extra 5,000 power to guard! The only
kind of drawback that I can think of about this is how
exactly to put this into your Bermuda Triangle deck?
Granted, if you're playing a PR♥ISM deck, then that's
actually easy as you make everything PR♥ISM for Labrador
( a card we will soon review), but in a non-PR♥ISM
build, there are still cards like Pearl Sister, Perla,
Girls' Rock, Rio and Top Idol Aqua for most players.
That is all personal playstyle, but as for me, Celtic
has definitely earned a spot in my deck!
Art: 3/5 (it's Lolli...can't really judge that. xP)
Next Time: I'm not in the Arctic...so where did this
Aurora come from?!
Go Rogue...Go Pro!!!
...and don't be a sackboy!!!
representative of the new Bermuda Triangle bounce unit.
Before, we had units like Girls Rock Rio and Rainbow
Light Carine who drew cards when they bounced, but now
is the age of PRISMs, break rides, and magic numbers
becoming even more important.
Celtic is a
typical non-vanilla grade two with 9k power. When
returned to the hand from the rear guard, you can soul
blast one, and boost another Bermuda unit by 4k. This
has a number of uses, besides being a free power boost,
since you can usually just call Celtic right back to the
rear guard. First, it can push a single unit’s power up
over 10k, allowing it to threaten a typical vanguard,
even if it was crossridden. Second, since you can apply
the boost to your vanguard, you can make your 11k
vanguard 15k; a magic number when facing a 10k opposing
vanguard. Third, you can boost your new PRISM unit,
Lumiere, to be able to attack at 16k unboosted, which is
enough to force a 10k guard against an 11k vanguard.
Celtic plays an
integral part of the new break ride play, which bounces
two cards from the field, applying an additional 4k to
your vanguard, which, in addition to the 10k from the
break ride, only applies more pressure and/ or ferrets
out the perfect guards. Plus, as a PRISM, she can go
toward activating the limit break of Friday’s card. More
on that later.