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PRISM-Promise, Labrador

- #EB06/002EN (RRR)

Date Reviewed: August 2, 2013

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, you may choose up to three cards with "PR♥ISM" in its card name from your hand, and call them to separate open (RC). If you called three cards, this unit gets [Power]+10000/[Critical]+1 until end of that battle. [ACT](VC):[Counter Blast (1)-card with "PR♥ISM" in its card name] Choose one of your rear-guards with "PR♥ISM" in its card name, and return it to your hand. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating:  5.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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Destiny
Heroic

PRISM-Promise, Labrador

Next to the break ride, Labrador was probably the most anticipated card to come out of Dazzling Divas. The main vanguard of the PRISM archtype, Labrador sports an 11k base power, and a limit break that rewards devotion to the PRISM archtype.

When attacking, you can call PRISM units from your hand (up to three), and if you call three, Labrador gains 10k and another critical. That’s a lot of attack power for a Bermuda Triangle. You will definitely force some perfect guards or a big drop of shields when using this skill.

In order to effectively use this skill, you have to have at least three rear guard spots open, which leads us to the next skill. You can counterblast one PRISM unit in your damage zone and bounce a PRISM on your field. As a side note, this would have been a MUCH better skill if you could bounce ANY Bermuda, and not just a PRISM. But moving on, this skill sets up the limit break, but also facilitates the triggering of units like Celtic and Clear, who you can simply call right back onto the field for the limit break.

Labrador has great synergy with the break ride unit. When break riding, you can bounce two Bermudas for free to be used for the limit break, allowing you to save your counterblast for the next few turns so that you can maintain great pressure with the limit break. The PRISM specific starter is also very useful alongside Labrador, as it is able to bounce itself when another Bermuda unit bounces.

Finally, Labrador has a unit-specific booster in PRISM-Promise Leyte, who will boost Labrador for 11k. Combined with the break ride, this allows Labrador to hit huge numbers (42k without Celtic or Clear boosts), placing most opponents without a perfect guard in a very tight spot.

Rating: 5/5 – Expect to see Labrador in the competitive scene.

 

What's up, you guys?! It's the final day of Lolli week, and today, we have the queen of the Lollies...

PR♥ISM Promise, Labrador
Power: 11000
Grade 3
Clan: Bermuda Triangle
Race: Mermaid
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, you may choose up to three cards with "PR♥ISM" in its card name from your hand, and call them to separate open (RC). If you called three cards, this unit gets [Power]+10000/[Critical]+1 until end of that battle.
[ACT](VC):[Counter Blast (1)-card with "PR♥ISM" in its card name] Choose one of your rear-guards with "PR♥ISM" in its card name, and return it to your hand.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...my God all of the words...lets try paraphrasing this, shall we?

Starting off with her Limit Break, when she attacks the Vanguard, for NO cost at all, you can call up to 3 PR♥ISM cards from your hand to open rear-guards. This would normally be just alright in itself seeing how you would need an open field, but we'll highlight that soon. If you DO managed to call 3, then Labrador essentially gets a self Break Ride as she gains 10,000 power AND an extra Critical of damage to boot! That is just crazy as she will be attacking for 21,000/2 Critical WITHOUT any boost! Add in boosts and a Break Ride, then she can potentially attack for 39,000/2 Critical...and that's not including Clear or Celtic's skills if you so choose to use them.

As for her other ability, at a cost of Counterblasting a PR♥ISM unit (aka Special Counterblast), you can send any PR♥ISM unit back to your hand. Personally, this combines greatly with Clear and Celtic as it would trigger their abilities and cause a nice power boost. The important thing to note about this is that it's adding another PR♥ISM unit to your hand so you can use Labrador's Limit Break again and again.

With proper setup and execution, Labrador might see a...splash...at regionals......okay it was a bad pun, but the opportunity was right there!!!

Rating: 5/5
Art: 3/5 (...Lollies...)
Next Time: *insert something about the weekend*

Go Rogue...Go Pro!!!
...and DON'T be a Sackboy!!!

 


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