What is up, you guys?! It's time to end this Promo
Week...with probably one of the worst promo cards in
existence. Don't believe me? You will...
Clan: Pale Moon
AUTO: When this unit is placed on Rear-guard Circle,
choose another of your «Pale Moon», and that unit gets
Power +2000 until end of turn.
...really? That's it?! Alright, so stat wise, this is
pretty horrible. If my Grade 1 vanilla can beat this by
itself, then it better have a awesome effect to back it
up, right? Well, that's not the case for this card. When
it's placed on Rear-guard (not Vanguard/Rear-guard),
then you give a DIFFERENT unit +2,000 power...really?!
It's just not worth the space in your deck especially
with so many better options that Pale Moon has like
Barking Cerberus, Crimson Beast Tamer, Mirror Demon,
Jumping Jill, heck, I'll consider Dreamy Fortress over
Art: 1/5 (That's a guy?!)
Next Time: Set 9 sneak peek...not really...stuck at
Go Rogue...Go Pro!!!
This grade two
Pale Moon adds 2k power to another Pale Moon for the
turn when it hits the field. At 8k power itself, it is
on the low side of threatening, on its own. You can add
the power to your vanguard, or the unit behind Cycling
Actor to make it a virtual 10k for the turn, and you can
do this when it is called at any time, from anywhere.
problem with Cycling Actor is that there are many better
options for grade two units in the Pale Moon deck. Pale
Moon is all about getting the right cards into the soul,
so cards like Nightmare Doll Alice and Crimson Beast
Tamer can flourish. Cards like Big League Bear, Dancing
Princess of the Night Sky, and Nitro Juggler are all
prime choices for meeting this end. Add in the
usefulness of Mirror Demon and Barking Cerberus, and now
where do you have the room for Cycling Actor? And if you
make the room, is his impact going to be big enough when
compared to the other cards I have mentioned? Sadly,
Rating: 1/5 –
Can’t compare to the other grade two options for what he