Cardfight!! Vanguard Card of the Day
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Blue Storm Supreme Dragon, Glory Maelstrom
June 26, 2013
[AUTO](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast(1)] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets [Power]+5000, and your opponent cannot call grade 1 or greater units to (GC) from his or her hand.
[CONT](VC): If you have a card named "Blue Storm Dragon, Maelstrom" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
What's up, you guys?! It's Wednesday, and time to get
over the hump with...
Blue Storm Supreme Dragon, Glory Maelstrom
Clan: Aqua Force
Race: Tear Dragon
[AUTO](VC) Limit Break 5 (This ability is active if you
have five or more damage):[Counter Blast(1)] When this
unit attacks a vanguard, you may pay the cost. If you
do, until end of that battle, this unit gets
[Power]+5000, and your opponent cannot call grade 1 or
greater units to (GC) from his or her hand.
[CONT](VC): If you have a card named "Blue Storm Dragon,
Maelstrom" in your soul, this unit gets [Power]+2000.
So it's about time we get to mention this one. Aside
from having the longest name of all the new Crossrides,
Glory Maelstrom has probably one of the more crippling
effects I've seen from them all. While being at a base
13,000 once Crossridden, it's Ultimate Break is what
should be noted. At a cost of only ONE Counterblast, it
gains +5,000 power and the opponent can't guard with
Grade 1 or higher units. In the late stage of the game,
most players are usually holding a Sentinel unit in
their hand to have a safety net against their Vanguard,
but Glory Maelstrom says otherwise as it makes
Sentineling against it useless, which leaves only Grade
0's to guard, and if this is being boosted by a
Dorothea, then Glory can be potentially attacking for a
stunning 28,000 power before Twin Drive, which makes
guarding a bit hard as you will have to put down 20,000
shield or higher of pure Grade 0's. the only gripe I
have about this is while this is an excellent effect, it
really doesn't fit the Aqua Force clan. While the
average Aqua Force deck will utilize Stand Triggers,
Glory Maelstrom seems to work better with Critical
Triggers. Not that there's anything wrong with that, but
it basically forces you to rebuild your deck to really
unleash the full potential of this one ace.
Aside from that, this card is still very good and
can't be looked past.
Rating: 5/5 (Not for Aqua Force, but still a huge
threat when on board)
Art: 4/5 (It's a giant blue dragon with pink
armor...huh...alrighty then. xP)
Next Time: Apparently, it's so bright that it's
Go Rogue...Go Pro!!!
Blue Storm Supreme Dragon, Glory
typical stats of a Lord crossride unit, Glory Maelstrom
gains 2k power when his lesser version is in soul.
is one of three units to be released with a limit break
five skill. When attacking the vanguard, you can
counterblast one, and Glory Maelstrom will gain 5k
power, and your opponent cannot guard with grade one or
greater units for that battle. This is a decent skill,
especially if you are nearing the endgame. No guarding
with grade ones or higher means no perfect guards and no
intercepts. This can put tremendous pressure on an ill
prepared opponent. The problem with this skill is that
it does not mesh at all with the Aqua Force gimmick of
benefits for larger number of attacks. Glory Maelstrom
can be the first attack that turn and still gain the
skill. There is nothing inherently wrong with that on
its own, but if you consider that the rest of the deck
is built to benefit from increasing the number of
attacks, and that you are likely running cards like Tear
Knight Valeria and Algos, who gain their skills on the
fourth attack, by riding to this unit, you could be
short changing the benefits of your build.
is a good finisher, and is by no means a bad card. Given
his lack of synchronicity with the rest of the Aqua
Force gimmick, he probably should only see a collateral
role in the deck, as opposed to a focus.
Rating: 3/5 –
Good unit, but doesn’t mesh with the rest of Aqua Force.
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