What's up, you guys?! Sorry about not being there on
Monday; work can really take a toll on you. xP Anyway,
this week seems to be all girls cards...huh...alright
then. Lets see what we have...
Maiden of Rainbow Wood
Clan: Neo Nectar
[AUTO](VC/RC):[Counter Blast (2)] When this unit's
attack hits, if you have a źNeo Nectar╗ vanguard, you
may pay the cost. If you do, draw a card.
...well...this is going to be awkward especially
after my review with her clone in Glass Beads Dragon. If
you want to know what exactly I said, it was only a few
days ago, so check that out. Otherwise, I'd literally be
saying the exact same things I said about Glass Beads
Dragon...aside from the fact that I like Glass Beads'
art more *FLAME SHIELD UP*.
Anyway, just like Glass Beads Dragon, Maiden of
Rainbow Wood has the same purpose therefore should share
the same rating as her buddy.
Next Time: Hey look! More plant knights...wonderful...
Go Rogue...Go Pro!!!
Maiden of Rainbow Wood
Rainbow Wood is the second hit-and-draw unit available
to the Neo Nectar clan, in addition to Glass Beads
Dragon. Upon hitting something, you can counterblast
two, and draw a card, assuming you have a Neo Nectar
Like I said for
Glass Beads Dragon, this card can be used to great
effect in an Arboros Dragon deck, or any deck that often
has spare counterblast, for an extra draw. What makes
this card interesting to me is that it is the second
card with its skill to be introduced to the Neo Nectar
clan. There is no support specifically for Dryads or
Forest Dragons, so the only difference between Maiden
and Glass Beads is, effectively, artwork. On the other
hand, we now have the option of running eight
hit-and-draw cards in our Neo Nectar decks. If you found
that you were always in need of some extra draw power,
running eight would be a viable option. In Arboros
Dragon, 9ks become 12ks during the limit break, assuming
copies are on board, making the draws you can get much
more likely to happen. Drawing cards while retiring rear
guards can quickly overwhelm an opponent.
If you don’t
want to run eight (or some number greater than four),
the only reason you would run this over Glass Beads
Dragon is aesthetics, which is an entirely legitimate
reason to run it.
Rating: 4/5 –
Good in decks that can spare the counterblast.
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