Cardfight!! Vanguard Card of the Day
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The Dark Dictator
Mar. 21, 2013
[CONT](VC):Your units cannot boost this unit.
[CONT](VC):During your turn, this unit gets [Power]+2000 for each of your «Shadow Paladin» rear-guards.
[AUTO]:[Soul Blast (3)] When this unit is placed on (VC), you may pay the cost. If you do, choose up to two of your «Shadow Paladin» rear-guards in your front row, and those units get [Power]+5000 until end of turn.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Easily my favorite of the week, The Dark Dictator
takes the stage! He's a puppet created by Phantom
Blaster Dragon for the purpose of... being a figurehead?
I forget exactly, but there's a degree of irony in that
his presence only serves to make the Shadow Paladins
more and more like the clan they're meant to oppose.
How much more? Well, you can't get much more similar to
Alfred than this guy. He can't be boosted, gains 2K for
each of your Shadow Paladin rear-guards during your
turn, and while he can't do any recruiting, he can
distribute up to 10K to your front row when he comes
down, in essence turning extra copies into miniature
Soul Saver Dragons. It's a nice combination, though,
allowing less card slots to be used while reaping all
the benefits of the Royal Paladins... without actually
using Royal Paladins.
There's a beautiful synergy between The Dark Dictator,
Macha, and Badhabh Caar. Once the field is full,
Counterblasts can be spent on the likes of Gusion.
Unfortunately, there's a bit of an inhibiting factor -
Shadow Paladins at present lack any generic, beneficial
First Vanguard, being railroaded into Fullbau and four
Blaster Javelins for any possibility of gain. These
don't really help your front line much, and your Grade 2
lineup gets bogged down by the practically useless
Blaster Dark. Moreover, it's difficult for any Shadow
Paladin deck lacking Masquerade to secure 18K columns.
Give it time, though. The Dark Dictator will come to be
terrifying once the inevitable Shadow Paladin reboot
takes place. 3/5 (for now).
Art-wise, he is
clearly an evil, corrupt version of King of Knights,
Alfred, and his skill mirrors as such. He had Alfred’s
staple ability of being unable to be boosted, but
gaining 2,000 Power for each <Shadow Paladin> Rear Guard
you have. This puts him at a power cap of 20,000, in a
time where Crossrides and 11,000 Power Vanguards are
running rampant. Rather than retaining Alfred’s
incredible skill to search the deck for almost any unit,
he instead inherits a Soul Saver Dragon-like skill. When
you ride him, you can Soul Blast 3 and give your front
row Rear Guards 5,000 Power. Unlike Soul Saver, this is
a much cheaper cost (as you will be able to pay it the
very turn you would ride to Grade 3), and even if you
are forced to ride him pre-emptively, he can hit just as
good, if not better, numbers as Soul Saver can.
The biggest problem
for him, however, is that Shadow Paladins generally
can’t optimize his skill very easily. Their Grade 2
lineup generally consists of multiple copies of Skull
Witch Nemain (3,000 Power) and Darkness Maiden Macha
(8,000 Power). Giving 5,000 Power to those units would
almost be a waste, although Macha is capable of forming
a decent powerline with Black Sage Charon. If Dark
Dictator is your Vanguard, that means the deck won’t be
able to run Void Knight Masquerade, who is generally
their source of power in their Grade 2 lineup.
Additionally, riding him for your final turn can be a
bit of a gamble, as the highest level of power he can
reach is 20,000, which does little to make an 11,000
Power Vanguard quake in its boots.