Cardfight!! Vanguard Card of the Day
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Exculpate the Blaster
Mar. 22, 2013
[CONT](Hand):If you do not have a grade 3 «Royal Paladin» vanguard, you cannot normal ride this card.
[CONT](VC):If you do not have a card named "Blaster Blade" in your soul, this unit cannot attack.
[AUTO]:When this card is placed on (RC), retire this unit.
[ACT](VC):[Counter Blast (3)] Until end of turn, this unit battles all of your opponent's units in one attack.
[AUTO](VC):When this unit attacks, put all cards in your soul not named "Blaster Blade" into your drop zone, and this unit gets [Power]+2000 until end of turn for each card put into your drop zone this way.
[AUTO](VC):At the end of the battle that this unit attacked, choose a card named "Blaster Blade" from your drop zone or soul, ride it as [Rest], and put all cards in your soul into your drop zone.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Hey, Exculpate, have you ever met this guy named Relinquished? I think
you two would get along swell. *cough* So... to end
promo week, we arrive at the the cluster of WHAT IS
GOING ON that is Exculpate the Blaster. Supposedly this
is the form taken by Blaster Blade just before
inhereting Blaster Dark's sword and becoming Majesty
Lord Blaster, but being a Manga card and all, he's
First - Exculpate may not be ridden unless your Vanguard is already a
Grade 3 Royal Paladin. This restricts his use to that of
tech in a pure deck, and he cannot come down until turn
4 at the earliest.
Second - Exculpate may not attack unless Blaster Blade exists in your
Soul. This calls for Alfred Early levels of preparation,
if not more so.
Third - He cannot enter the rear-guard without selfdestructing. He's
too cool for that.
And with all that out of the way, we can move on to the good stuff.
With 3 counterblasts, Exculpate the Blaster gains the ability to battle
your opponent's entire field for the turn. If you
thought Vermillion was debilitating, just think of the
chaos this causes when it goes off.
If the field targeting wasn't bad enough, you'll also be soul blasting
everything other than Blaster Blade for an additional
2000 power a piece when performing this attack. You'll
have at least 3 in there by virtue of having ridden up
this far, so that's a solo 18K at its worst. Mean? Yes,
...but there's one more problem. After attacking, Exculpate then
proceeds to replace itself with Blaster Blade once more.
This means you'll need to ride a third Grade 3 on
the following turn if you didn't win on the spot.
So what we've got is a miracle turnaround card that drains most of your
resources to bite back at whatever stands in your way.
Is it good? No. Does it have its moments? Certainly.
Thanks to Wingal Brave, this bad boy is actually
searchable and makes for an amusing follow-up to Majesty
Lord Blaster should the situation become dire. The
singleton is worth a look. Just don't expect to use it
as anything more than perfect guard fodder more than
once over the course of a hundred or so games. 1/5 for
being absurdly situational and overbearing,not to mention the epitome of poor card design.
Why rated so low?
Because Exculpate is an extremely niche card that,
unfortunately, there just isn’t a niche for. He has so
much going against him that at some point he just has to
stop being able to be good. So, rather than discuss all
of his skills, let’s start with all of his restrictions.
You can’t ride him unless you have a Grade 3 Vanguard.
He’s essentially a Grade 4, for all intents and
purposes. Nothing would be worse than having a Grade 3
in hand and having to misride because it’s Exculpate.
He cannot attack if Blaster Blade isn’t in your soul.
Since Barcgal can no longer be used as a Starting
Vanguard, there is no way to guarantee Blaster Blade to
be in your soul, outside of Majesty Lord Blaster, who is
really the only deck you can run Exculpate in.
If he is placed on a Rear Guard Circle, he gets retired.
I can see how his higher base power (a printed 12,000)
would make it harder to attack him and try to retire
him, but I just felt that this was unnecessary.
With all of his
ungodly restrictions out of the way, we can move on to
his actual skills:
For a cost of counterblast 3, he will attack every unit
on the opponent’s field. This guy is what everyone had
hoped Vermillion’s Crossride would be. EVERY unit on the
opponent’s field: their Vanguard, their two attacking
Rear Guards, and the three boosters they would/should
have behind the former three units. That’s 5 cards that
they’ll be losing. However, the Counterblast 3 cost is
rather large in a Royal Paladin deck, since most of
their skills require 2 or more counerblasts, and this
will be locking you out of anything aside from a single
Blaster Blade retire, or a single Akane call.
When he attacks, you dump your entire soul (except
Blaster Blade) into the Drop Zone, and he gets 2,000
Power for each card. Realistically, that’s anywhere from
4-7 units, so that’s anywhere from 8,000 – 14,000 Power
he’ll gain, so that’s a 20,000 – 26,000 unboosted attack
that he’ll be launching at every unit on the opponent’s
field. He doesn’t gain any criticals from this, and a
single Perfect Guard will save the opponent’s Vanguard,
but the main point is to utterly destroy their field. No
matter when you use his skill, it is sure to be
devastating; early game destroys their field
development, but you won’t be hitting as many of their
units. Late game will be sure to destroy almost an
entire field, although his last skill makes this a bit
After Exculpate attacks (regardless of whether or not
you used any of his other skills), you pick one Blaster
Blade from your soul or Drop Zone, ride it, then put
Exculpate in the Drop Zone. This means his entire combo
will require 3 Grade 3’s in hand: 1 to ride normally,
Exculpate, then one to ride afterwards. You certainly
don’t want to be sitting on a 9,000 Power Vanguard for
very long, especially in the late game. This is the big
tradeoff for his field-wipe skill; the later in the game
you use it, the more units you’ll kill, but you’ll also
be more vulnerable afterwards. If you use it earlier,
you’ll kill less of the opponent’s units, but you’ll
have more time to recover from riding Blaster Blade, and
the opponent’s Vanguard won’t be as big a threat as it
would be later in the game when they would have their
Crossride or Limit Break active.
Exculpate is just a hit-or-miss card. It can completely
decimate the opponent and leave them in the dust as you
continue on in the game and develop your field, or it
could be completely useless to you and you’ll be forced
to discard it for Perfect Guard fodder or something of
the like. With all the restrictions and inconsistencies
built in to him, he might be a nice 1-of in something
like Majesty Lord Blaster, for the occasional ability to
get his skill to work. But if you start to saturate your
Grade 3 lineup with him, you’re guaranteed to be sorry.
You know, its been awhile since I've wrote one of
these....*sigh* well here we go. Exculpate The Blaster.
The Blaster with a name I'm not entirely sure how to
So to begin, lets check the specs. 12000 Base. Okay
good. Has Twin Drive!! Ballin', Is Unable to normal
Ride. Yay? Requires Blaster Blade in the soul in order
to attack. Okay now we're getting a little specific.
Lets be honest, this card is kind of bad. By Kind of, I
mean is. For starters, its requires a few specific units
and such to be in certain places, thats not TOO bad, its
like a forced Crossride. However, its very costly AND
after you attack with it, you have to make Blaster Blade
your Vanguard. So you lose 12000 base defense and are
back down to grade So basically if you choose to
use this card, you're taking a pretty big risk.
Now its not all negative. For starters, the majority of
Royal Paladin decks have Blaster Blades and use units
like Wingal Brave or formerly Barcgal (#Free Barcgal).
and riding a grade 3 before Exculpate shouldn't be too
difficult. Also his ability to attack ALL of your
opponents units in one attack while also gaining +2000
power for each units moved from the soul to the Drop
Zone. So while it may have quite a few restrictions and
send you down a grade, I honestly believe its not a bad
"final gambit". Since you would be attacking all of your
opponents units for a minimum of about 20k, even they
guard one or two, you're going to be clearing out
anything they have. Therefore on the following turn, you
shouldnt have too much of a problem guarding the
Though to get back to the negative side, his effect is
rather costly, a Counterblast 3 basically means you can
use one other units counterblast and thats it. So while
effectively setting up for this card to reign down on
everything can be fairly simple, its the rest of his
effects that make it rather difficult to use.