I feel like I'm in the twilight zone. In stark contrast to yesterday's
card, today's is not only underpowered, but has never
been worth a look, dedicated build or otherwise.
Ravenous Dragon, Gigarex is an embarrassment to his RRR
When one of your Tachikaze rear-guards is retired, Gigarex gains 1K
until the end of the turn. And indeed, you can expect a
Tachikaze deck to retire its own rear-guards. There's a
limit to how many times they can feasibly do so without
running out of counterblasts to mitigate any potential
losses, though. The usual rate is once per turn, so
chances are that Gigarex will have 11K. Cool, right?
...no. Without any boosters that exceed 8K, that power buff simply
isn't enough to break any offensive barriers that it
couldn't already with said 8K booster, and it'll take
one additional retire to reach the 18K threshold with
Tachikaze's multitude of 6K boosters. If you're a cool
kid, you can pair it with the 8K booster with those same
two retires against a 10K Vanguard. Of course, you'd run
out of offensive steam way before that 10K Vanguard runs
out of defensive options anyway, lest ye feel like
losing cards for no reason.
The much more accessible Tyrant, Deathrex (a rare from Descent of
the King of Knights) is a 15K solo attacker.
Dinochaos (a common from Onslaught of Dragon Souls)
possesses one of the most convenient superior rides in
the game. New additions from Blue Storm Armada
(arriving in May) will only serve to further Gigarex
being obsolete, to which I say good riddance. 1/5
David NavyCherub Lynn
Ravenous Dragon, Gigarex
We live in a time where almost every clan has access to
grade 3s that can easily, effortlessly, and usually
without cost reach 12000 or higher when attacking. So,
why does Gigarex even exist? He gains 1000 power for the
rest of the turn whenever one of your Tachikaze rear
guards is sent to the drop zone. Yes, this is something
that Tachikaze does, it's pretty much their entire
gimmick. But it's something that is done
strategically and sparsely, little by little over the
entire game as they pay for abilities conserve their
card advantage through various skills and such. In other
words, Gigarex will realistically only gain an extra
1000 on any given turn where your rear guards are sent
to the drop zone, maybe an extra 2000, and even that
isn't guaranteed to happen every single turn. These
aren't numbers that are worth the space Gigarex takes
up. This makes Gigarex essentially a 10000 vanilla who
is sometimes 11000 but not consistently. Sounds amazing,
right? And sadly, it's pretty much the best Tachikaze
even has right now, because every other grade 3 they
have is even worse except for Tyrant, Deathrex, who is a
vanguard, not a rear guard.
The one advantage that Gigarex has is that, since he
swings for 11000 often enough, he is a pretty good stand
target, which is fairly important as Tachikaze are
forced to run stands right now.
Oh my, so today we have been blessed with the lovely
Gigarex. Gigarex is a relatively... well its not very
good. It's ability does follow the Tachikaze ways, but
it really doesn't have a lot going for it.
That +1000 is rather abysmal.
However I will say it does have its small uses, seeing
as Deathrex retires a unit everytime it lands an attack
then you have to retire a rearguard, this means your
Gigarex is getting that +1000 regardless, and seeing as
you can probably boost it for 7000, you have yourself
something that can at least generate an 18000 column and
force that 10k shield from a Crossride. I suppose I
shouldn't be too negative, considering this effect can
be used in the rearguard that is rather helpful seeing
as 11k rearguards are handy.
I really don't have a heck of a lot to say about Gigarex,
it has a fairly basic effect in a clan that gains power
and such from retiring other units. So I'm actually
going to have to give this guy a 3/5.