To wrap up the week, we bring you Gattling Claw Dragon,
the draw trigger and honestly probably one of the most
useful triggers in the game. Basically at the cost
of 5k in shield and a counterblast, you can retire a
unit in your opponents back row(Grade 1). Considering
this is the purpose of Kagero, to eliminate the field,
and that some of their units even gain boosts from
having rearguards retired(mostly during main phase).
This can be extremely useful, again especially because
its only a 5k shield you're sacrificing unlike most
triggers with these extra effects which are 10ks.
I don't really have much else to say, its an amazing
draw triggers that removes your opponents Grade 1
rearguards for a pretty low cost.
I'd say 4/5 on this one. Honestly having a hard time not
ranking it higher.
[Activate] 【R】: [Counter Blast (1), move this Unit to
Soul] If you have a 《Kagerō》 Vanguard, retire 1 of your
Opponent's Grade 0 Rear Guards.
Gatling Claw Dragon is definitely an excellent Draw
Trigger to have in your Kagero deck especially seeing
it's the only Draw Trigger in the clan with an effect;
you can put this card into your Soul and Counterblast 1
to retire any Grade 0 unit on your opponent's field. Now
while that may sound bad at first because it can only
hit other Grade 0's, think about it for a second. This
card's main purpose is to get rid of a Pioneering
starting Vanguard with an annoying ability like Wingal
Brave, Crimson Lion Cub, Kyrph, etc. For s decent
portion of decks, if you get rid of their Pioneer
starter before they get a chance to activate said skill,
then it'll put the deck on stall for a turn or two which
makes an excellent opening to deal out some pretty major
I think one thing that should be noted is that, out
of all of the Triggers it could've been, it's a Draw
Trigger which is probably the best trigger you want to
see this card be! Why? Think in a defensive perspective;
you'd technically only lose a 5000 point shield while,
if it were any other trigger, you would've lost a
precious 10,000 point shield! That a Draw Triggers are
used in a majority of Kagero decks nowadays, so this
would normally take over that spot no problem!
Overall, this card is such an annoying nuisance but
an excellent card for that very reason.
Next Time: I promise you that this one is Set 8
cards...I should know, I chose these next 5 cards for
the week! ;-)
Go Rogue...Go Pro!!!
Gattling Claw Dragon
I value a
trigger that does something outside of the drive or
damage check. Gattling Claw is very much not an
exception. For a counterblast of one, and putting it in
the soul, you can retire a grade 0 unit your opponent
controls. In my opinion, this guy’s skill is more worth
investing in than Kimnara’s, since some of the more
dangerous (in the long run) units are grade 0. Royal
Paladin’s Wingal Brave comes readily to mind. Popping
their most consistent option for getting off their MLB
combo is huge. As a matter of fact, most clan starters
are generally something to pop if you can manage it.
Things like the afore mentioned Wingal Brave, Lizard
Soldier Conroe, Spring Breeze Messenger, Mecha Trainer,
and the new Officer Cadet Erikk are all units that raise
the consistency of their respective clans, and are
painful to lose without getting to use their skills.
In Kagero decks,
this should be the first draw trigger you add to the
line-up, if you are playing a deck with draw triggers.
The usefulness of the skill far outweighs the 1k less
power than vanilla draw triggers offer.
Rating: 5/5 – I
didn’t even go into its essentialness in a Blazing Flare
Dragon centered deck.
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