What's up, you guys?! It's Wednesday and time to get
over the hump with...
Destruction Dragon, Dark Rex
[AUTO](Bind zone) Limit Break 4 (This ability is active
if you have four or more damage):[Choose three of your «Tachikaze»
rear-guards, and retire them] At the beginning of the
close step of the battle that your grade 3 or greater «Tachikaze»
vanguard attacked, if the attack did not hit during that
battle, you may pay the cost. If you do, ride this card.
[ACT](Hand):[Bind this card] Choose up to one of your «Tachikaze»,
and that unit gets [Power]+3000 until end of turn.
As a Tachikaze player myself, I love this card. It's
kind of like having my own personal Spectral Duke Dragon
if you really think about it. Granted, it doesn't seem
as effective firsthand as its only at 10,000 versus
Spectral's potential 11,000, but Dark Rex is made as
both a setup and a punchline at the same time as both of
its effects tie into one another.
Let's start with how it starts: you bind him from
your hand to give a Tachikaze unit +3,000 power. That's
more than enough for an attack column to reach the next
threshold of guarding if done correctly. A perfect
example of this is if Megarex was being boosted by a
Sonic Noah; normally, their combined power would be
18,000. It's a solid number, but still falls shy a few
points against a 10,000 or 11,000 vanguard. With that
said, you take into account Dark Rex's bind skill and
add an extra 3,000 power to Megarex, and the column is a
fierce 21,000 which is normally enough to push an extra
5,000 shield out of their hand, and personally, that's
5,000 less to worry about later on.
As for his Limit Break, it's a bit of a hefty cost,
but well worth it if done correctly. If your Vanguard
attack fails and you're at Grade 3 or higher, then you
can retire any 3 Tachikaze units to ride this card from
the bind zone. It's a tricky move to really master, but
can definitely force out a lot of a player's hand at the
same time. The best way to utilize this is with
Beamptero, Slashptero and Skyptero as they activate upon
retirement and can either return to the hand of give
extra power boosts to either your rear guards who
haven't attacked or even to Dark Rex himself as he would
already be in the Vanguard circle by the time those
skills actually activate.
The only glaring downside is that Dark Rex is at
10,000, which can easily be bullied against other
vanguards given the right setup, but aside from that,
this card fits the theme very well and can be a
potential game ender!
Next Time: Ninpo! Clone-no-Jutsu!
Go Rogue...Go Pro!!!