Cardfight!! Vanguard Card of the Day
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May 30, 2013
[AUTO](RC):[Choose four of your źDimension Police╗ rear-guards, and [Rest] them] When your źDimension Police╗ vanguard's attack hits, you may pay the cost. If you do, choose one of your vanguards, and [Stand] it.
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
What's up, you guys?! It's Thursday and nearly time
to wrap up the week, but first, how about we take a look
Clan: Dimension Police
[AUTO](RC):[Choose four of your źDimension Police╗
rear-guards, and [Rest] them] When your źDimension
Police╗ vanguard's attack hits, you may pay the cost. If
you do, choose one of your vanguards, and [Stand] it.
This is actually a tricky card for me to rate seeing
how I have been on both the receiving and sending ends
of this card. On the plus side, this makes your Vanguard
a very huge threat as it would potentially grant a
second Twin Drive should the opponent allow the opponent
to hit *anything*. Not just Vanguard...ANYTHING!!! The
drawback for this is that it forces you to rest 4
rear-guards which essentially means that only your
Vanguard is attacking that turn, and while it's nice to
have 2 Vanguard attacks, personally, I wouldn't mind
having 3 total attacks with 1 Twin Drive versus 2
Vanguard attacks with 2 Twin Drives mainly because once
you survive the first hit, unless they are able to stand
the Vanguard booster, it should be a lot easier to guard
the second attack. Another drawback about this card is
that if the Vanguard misses, then Laurel can only boost
for 4,000 power which can barely get past a single
threshold if any at all. Also, it's to be noted that not
all Dimension Police builds should be using Laurel. From
what I have seen, Enigman Storm seems to go hand in hand
with Laurel especially with the lingering +1 Critical
that it'll have. Zeal is also an excellent option
especially after using his Limit Break to cripple your
opponent's attack power which makes hitting with Zeal
all the more easier and having a double Twin Drive going
on on top of that is a game ender.
Overall, Laurel is a good card, but it's the true
definition of hit-or-miss in this game.
Next Time: That is one fragile dragon...
Go Rogue...Go Pro!!!
is one of those cards with a pitifully low power, yet
still manages to terrify players on the other side of
the table. When your vanguard hits, rest four rear
guards and you can re-stand the vanguard. Any ability
that can stand a vanguard in the battle phase WITHOUT
causing them to lose their twin drive is worthy of
notice. What makes Laurel dangerous is that he
flourishes in any form of Dimension Police deck, but
requires a little bit of setup. In Daiyusha, you’ll need
to setup your vanguard with his boost and extra
critical, which he will retain if you stand him with
Laurel, and similarly with Zeal, you’ll want to have at
least a -5k limit break on board. What is great about
standing the vanguard is that they will retain any
boosts and criticals from triggers during the drive
check, making the opponent either weigh the risk of you
inflicting potentially four or five damage over two
attacks, or over guard and allow the rear guards to pick
off opposing rear guards or grind out some damage
In any event,
Laurel makes for some expensive turns for the opponent
when coupled with a limit break. Both the limit breaks
of Zeal and Daiyusha require a large amount of field
commitment, so twin driving twice in one turn is really
good for replenishing your hand, as well.
One might argue
that Laurel’s skill is balanced by his paltry power
score, resulting in you having to swing for 13 or 14k
most often. As true as that is, don’t forget that many
popular Dimension Police units like Daidragon and Lady
Justice can swing for 12k on their own. Boosted by a 4k,
you get the magic number 16, allowing for maximum
pressure to the opponent.
Rating: 4/5 –
He’s good, but requires the right field and setup to be
the most useful.
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