What's up, you guys?! It's Friday, and I'm glad to save
this one for last to wrap up our Liberators week for
COTD! Allow me to show you...
Blaster Blade Liberator
Clan: Gold Paladin
[AUTO]:[Counter Blast (2)] When this unit is placed on
(VC) or (RC), if you have a vanguard with "Liberator" in
its card name, you may pay the cost. If you do, choose
one of your opponent's rear-guards in the front row, and
...for most players, this is the new ace card for Gold
Paladins or at least for Liberator players. Like almost
every Grade 2 Blaster unit, it's Grade 2; 9,000 power
and a certain retirement skill that requires 2
Counterblast. For Blaster Blade Liberator, whenever
he's placed onto the field, you can Counterblast 2 to
retire ANY front-row unit regardless of Grade. As a
pro, this is excellent seeing how he can retire any unit
that's in the way regardless of Grade and also the fact
that it works whether he's placed as Vanguard or
rear-guard. However, as a huge con, it can only hit
units in the front-row meaning that boosters and
supporters are still safe from Blaster Blade Liberator's
sword. Also, it's worthy to note that this unit does
get extra support specifically for him in both Wingal
Liberator and Barcgal Liberator as well.
In short, this card has potential, but until his support
comes out, he, unfortunately, falls shy of my perfect
Rating: 4/5 (Definitely a 5 once everything is out)
Art: 5/5 (Looking like a badass like every Blaster
Next time: See y'all at New York for the Regional
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!