What's up, you guys?! We're at the halfway point for
the Narukami Week of COTDs, and today, we're looking
Hex Cannon Wyvern
Race: Thunder Dragon
[AUTO](VC/RC): When this unit attacks, if the number of
cards in your opponent's damage zone is three or more,
this unit gets [Power]+3000 until end of that battle.
... So this one kind of pays tribute to what Narukamies
were like at first where they would become better at a
late game situation with Photon Cannon Wyvern and this
card. When it attacks, if the opponent has 3 or more
damage, then it becomes 11,000 by itself. This is
actually not bad but gets overshadowed by its brother,
Dusty Plasma Dragon whom becomes 12,000 just as long as
you have a Vermillion Vanguard, which isn't that hard if
you're basing off of the Kaiser Vermillion series.
Personally, if you aren't using a Vermillion based
deck, then Hex Cannon Wyvern might deserve a spot in
your deck as it can at least keep up against the 11,000
Vanguards that most decks utilize nowadays.
Basically, if you aren't using Vermillion cards, he
deserves a look at.
Art: 3/5 (Kinda basic for my taste)
Next Time: How is a wind god a thunder dragon?
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!