Pojo's Cardfight!! Vanguard news, tips, strategies and more!
 

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


 

This Space
For Rent


Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

 

Solidify Celestial, Zerachiel

- #BT11/002EN (RRR)

Date Reviewed: Oct. 29, 2013

[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, if you have a face up card named "Solidify Celestial, Zerachiel" in your damage zone, all of your units with "Celestial" in its card name get [Power]+3000.

Rating:  5.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page


WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's Tuesday, and it's time to do another Card of the Day with the cards from Set 11! Today, we have the newest ace of the Angel Feathers...

Solidify Celestial, Zerachiel
Power: 11000
Grade 3
Clan: Angel Feather
Race: Angel
[CONT](VC) Limit Break 4 (This ability is active if you have four or more damage):During your turn, if you have a face up card named "Solidify Celestial, Zerachiel" in your damage zone, all of your units with "Celestial" in its card name get [Power]+3000.
[ACT](VC):[Counter Blast (2)-card with "Celestial" in its card name] This unit gets [Power]+5000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...so this is the Celestial legion's best (current) exclusive unit. In a sense, her Limit Break is extremely similar to Arboros Dragon, Sephirot's skill on how it can essentially give a majority of your field a +3,000 boost if certain conditions apply. In this case, since Angel Feathers are so good at manipulating their Damage Zone, should you manipulate it correctly and get a copy of Zerachiel into the Damage Zone, then all Celestial units on your field gain the point boost. This can be extremely devastating as this can make almost every unit you use be anywhere from 10,000-14,000 not including the Break Ride or Drive Checks! If there is a downside to this is that if you get a Heal Trigger that is successful and puts you back at 3 Damage, then since Zerachiel's Limit Break is a CONT effect, it'll automatically be disabled, and you'll essentially lose a nice power buff even with the +5,000, but even with that, I still feel that Celestials have the potential to make a nice impact in the following Nationals season.

Rating: 5/5 (A pretty excellent card overall)
Art: 5/5 (Blue wings always get to me. xD)
Next Time: If only it was THIS easy to control my fate...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!

 


Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.