What's up, you guys?! So for today's COTD, were
actually going back to alone of the first Ride Chains
that I ever reviewed by looking at...
Clan: Nova Grappler
[AUTO]:When a card named "Blaupanzer" rides this unit,
search your deck for up to one card named "Blaukluger",
reveal it to your opponent, put it into your hand, and
shuffle your deck.
...so now were looking at a second generation Ride
Chain...which is essentially a Ride Chain from Set 4;
the second set to have a Ride Chain. If there is a
faltering weakness in the Gen 2 Ride Chains, it's that
the deck will either prosper or falter on the first ride
of the game. In this case, if you have Blaupanzer, then
you're golden for a few turns. However, if you don't,
then you basically have to rely on a backup strategy for
the rest of the game, and that can be costly in the long
run. Minus out the Forerunner effect if it misses (like
anything from the Gen 3 or 4 Ride Chain starters), and
you have one of the riskiest Gen Chains in the game, and
unfortunately, the final form, Stern Blaukleuger, isn't
as formidable as it once was when it first came out.
Art: 4/5 (Gundams always look good)
Next Time: ...ummmm...hey, Pojo! Why are these blank???
...Pojo??? ...hmmm...call me Naoki because this is Break
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!