Pojo's Cardfight!! Vanguard news, tips, strategies and more!
 

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


 

This Space
For Rent


Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

 

Cleanup Celestial, Ramiel "Яeverse"

- #BT13/001EN (RRR)

Date Reviewed: Apr. 28, 2014

Card Effect(s) [ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Choose two of your rear-guards with "Celestial" in its card name, and lock them] Choose up to three units in your front row with "Celestial" in its card name, those units get [Power]+5000 until end of turn, and if you have a face up card named "Cleanup Celestial, Ramiel "Яeverse" in your damage zone, choose one card from your opponent's damage zone, put it into his or her drop zone, and your opponent chooses one of his or her rear-guards, and puts it into his or her damage zone. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.) [CONT](VC):If you have a card named "Prophecy Celestial, Ramiel" in your soul, this unit gets [Power]+2000. [CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Rating: 2.0

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page


Saikyo
Cardfighter
R

Cleanup Celestial, Ramiel "Reverse"

 

Man, it's been really lonely last week. No-one but me to keep people from buying terrible stuff and thinking critically.

 

But no time to dwell, for it is time, once again, to showcase NEW CARDS! And we start with the newly brainwashed Cleanup Celestial, Ramiel "Reverse". Late Game, you lock 2 Celestial Rear-guards to give your entire front row 5000 power, and then, if you have another copy of her face-up in your damage zone, the opponent picks one of their rear-guards and sends it to their damage zone, once you've picked ANOTHER card in their damage and send it to the drop zone.

 

Holy crap, that is one complicated ability. Let's break it down. By locking 2 units, you get 5k power back. Now, this will immediately cover her own booster since she only wants 5k minimum to swing for columns, but the second booster you do lock has to be something that can swing for 11k+ in order to not lose out. The column that got left alone then can force out 5k more shield. That's kinda neat, I guess.

 

Second ability is basically Amon with no CB cost. As long as you lock optimally, you can generate a +1 pretty much every turn. Not good +1s, but we'll take any advantage we've got.

 

Honestly, though? It's not the most explosive ability I've seen. Couple it with the fact Celestials as a deck are pretty slow to start with, and the more decisive finishers like Descendant, and I really don't see Celestials or this card making a massive dent.

 

She really is a card that gets worse the more people there are using Crossrides owing to her locking being unable to compensate for power. And even in a non-douchebag meta she still falls kinda short compared to other finishers.

 

Leave her be and trade her off to people who don't know better.

 

2/5

 


Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.