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Shura Steath Dragon, Kabukicongo

- #BT13-010EN 

Date Reviewed: May 1, 2014

text: See Below

Rating:  3.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, Rogue Squad?! It's another day of looking at more Set 13 cards, and today, we're taking a look at the newest ace of the Nubatama ninjas:

Shura Steath Dragon, Kabukicongo
Power: 11000
Grade 3
Clan: Nubatama
Race: Abyss Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do,bind all of your opponent's rear-guards face up, and if the number of cards in your opponent's bind zone is three or more, this unit gets [Power]+10000 until end of that battle, and at the end of that turn, your opponent puts those cards bound by this effect into his or her hand.
[ACT](VC):[Counter Blast (1)] This unit gets [Power]+2000 until end of turn.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...this is definitely a hell of a ace to go against honestly. Kabuki is a solid 11,000 Power with a Limit Break that can bind the opponent'd entire field, and if there are at least 3 bind cards after the aforementioned effect is resolved, then Kabuki gains an extra 10,000 Power. It's important to note the wording on the point boost effect because it doesn't mean that you have to bind at least 3 cards to successfully pull off the point boost, so you can combine this with the Break Ride, Fuuki or Tamahagane to add more cards to the bind zone that way and smoothly pull off the extra power bonus that way.

Overall, this may seem like a pretty subpar card at first glance, but when combined with the theme of the Nubatamas, Kabuki is an overall solid card.

Rating: 4/5
Art: 3/5
Next Time: Is it really the Strongest?

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Shura Stealth Dragon, Kabukicongo

 

4th this week is Nubatama's 2nd ace, Kabukikongo. When he attacks in Late Game, you Counterblast 1 to bind all of the opponent's rear-guards, and if you bind at least three, he gains 10k power. The bound units hit the hand at the end of the turn.

 

This is a finisher, as if you couldn't tell. Sealing all interceptors like Lawkeeper and gaining more power will make the opponent have a harder time guarding everything when you attack. There is of course a catch for this massive finisher. The opponent then gets to arrange their field better if their field that vanished was making terrible columns before, since everything that gets bound hits the hand. So you do need to combine him with good hitters like Kokujou so that you can murder the opponent before that happens, since a full field bind means 10k to him.

 

He's not bad, and Nubatama got a solid launch, apart from the bad trigger lineup. I don't see him competing with the big in-crowd, but he's not a bad way to go.

 

2.5/5

 


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