Cardfight!! Vanguard Card of the Day
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Duo Temptation, Reit-
Aug. 22, 2014
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, you may choose two cards with "Duo" in its card name from your hand, and discard them. If all the cards discarded are of the same name, you may pay the cost. If you do, [Stand] this unit, and this unit gets [Power]+3000 until end of turn. This ability cannot be used for the rest of that turn.
[AUTO](VC):[Soul Blast (1)] When this unit attacks a vanguard, you may pay the cost. If you do, choose one of your rear-guards with "Duo" in its card name, and return it to your hand.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Aaaaand here's the main star of the show. (Yeah, I went
there) Reit is a LB units as usual, but she has some
neat things going for her. Late Game, once per turn
after attacking a Vanguard, you CB2 and toss 2 Duos. If
the Duos you toss share the same name, she re-stands and
gains 3k. She can also, on attack, Soulblast 1 and
bounce a Duo rear-guard to the hand.
That's a nice skill to have, if only because re-standers
are just good for advantage eating. 2 units of the same
name shouldn't be difficult considering you have support
such as Rhone to set her up, and Bermudas naturally spam
draw abilities anyway. But her best friend is Meer.
Since her Break Ride skill isn't restricted to once a
turn, you can bounce your rear-guards twice for CB2 and
attack up to 8 times (if it's feasible), or just put
your units to the hand if you have another copy to set
the LB up.
Do note however that this combo will not allow Reit to
attack boosted, as Meer would bounce the booster before
power can be added on. But 21k really should be enough
for most things.
All in all, Reit was sorely needed for Bermudas to make
a comeback. I dunno how popular she'll be but she's far
from a bad card to build her deck round.
Duo Temptation, Reit
Hey guys, sorry about not reviewing much this week.
Long and short answer is, life knocked me down and kept
kicking me for a few days.
So, what we have here is a restanding Vanguard for
Bermuda, huh? Cost is a little unusual, I mean, you
need to discard two copies of the same card to restand
her. Now if only there was a way to guarantee... Oh
right, the break ride returns all units to the hand,
well, it's likely that you returned two copies of the
same card to the hand, right? Hey, there you go, and as
a bonus, you can use the Break Ride skill more than
Yeah, this isn't a bad card, I do like it.
Bermudas aren't a clan that just anyone can play,
however, they do require some thought process and this
is a card that rewards thought process and set up better
than most. I like it, I do.
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