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White Snake Witch, Mint -
Dec. 3, 2014
[ACT](VC): Legion 20000 "Black Snake Witch, Chicory" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Soul Blast (6)] When this unit attacks a vanguard, if this unit is Legion, you may pay the cost. If you do, until end of turn, this unit gets [Power] +10000, and "[CONT](VC):All of your rear-guards with "Witch" in its card name in your front row get [Power]+5000.".
[ACT](VC):[Counter Blast (1)] If you have another unit with "Witch" in its card name in your middle column, Soul Charge (3). This ability cannot be used for the rest of that turn.
Neat skill, but sadly not
spammable without help due to being so expensive. Needs
to be heavy on Crits for the columns to truly hit home.
White Snake Witch, Mint
Here we have the first of two Genesis Witches, which is
also a type 2 Legion. Her mate is Chicory.
Chic, chicory, chic, chicory, chic-chic...Cory...
Okay, that was horrible, I am never doing Chim Chimeny
like that again.
Anyway, Chicory's a simple 12K beater, but, like Femme,
works with any "Witch" vanguard, so you can have, in a
witch deck, eight 12K beaters if you want to or more
(we'll get to that tomorrow).
So, what does Mint do here?
Well, if she's in Legion, or has a Booster, you can CB1
to Soul Charge 3. That's not horrible, and it's
pretty much what Genesis does quite well. So,
what's the Legion skill?
Soul Blast 6, ouch, that can be a bit hefty, but, with
that first skill, it's just two CB total to get to six,
so, not too bad. But, what do you get for that big
+10000 power to Mint and +5000 to all front row Witches?
...Not bad, but... if you want to get technical, Rias
did the same thing, but better. Now, normally, I
don't like to compare two units from different clans,
but since they're both Witches, and neither has the
"Lord" restriction, I feel it's a more fair comparison
instead of comparing everything that gives power to rear
guards to Master of the Fifth Element or something like
Anyway, this is meant to be a finisher, when all the
Sentinels are in the drop/damage zone and your opponent
doesn't have a large hand, this is meant to over-power
your opponent and finish them off.
Again, Rias could do the same by weakening the
opponent's vanguard by 10000 with two grade 0s in play,
except that the rear guards got more benefit out of it.
...Seriously, why is Mint a RRR? Tomorrow's card
is way better for all versions of witches.
And, yes, I've used her, but Rias just does it better.
Genesis and Witches....hmmmm should have stayed with the
Shadow Paladins. I really do not think Genesis needed
them as a sub clan. That is because they get over
shadowed by the Regalia sub clan, which is just so
powerful compared to the Witches.
I love though that for a soul blast 6 you can give your
front row a insane amount of power as long as your rear
guard units are witches. The Vanguard gets a 10k boost
and your front row witch rear guards get 5k each as
well. So that kind of power is hard to deal with late
game of if you have little to no hand. Plus her third
ability helps fill the soul rather quickly, especially
for a clan that generally does not counter blast.
I am a little sad that she took a RRR spot simply
because again the Witches for Genesis are not very
strong in this set. Thought she as a SP was a good
choice because the card has some beautiful art and
really pops as a SP. They don't have the same control
or power the Shadow Paladin Witches do so I feel this
card will be around $8-$10, so it is not entirely bad
and there could be room to grow if the Witches ever get
more support down the road.
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