Happy Valentine's Day, you guys! It's time to wrap up
this week of "(Un)known Promos Week", and today, we have
something that's rarely seen play...let's see why...
Goshawk Liberator, Cadeau
Clan: Gold Paladin
Break 4 (This ability is active if you have four or
more damage):When this unit attacks a vanguard, this
unit gets [Power]+5000 until end of that battle.
[AUTO](VC):[Counter Blast (1)-card with "Liberator"
in its card name] When this unit's attack hits a
vanguard, you may pay the cost. If you do, look at the
top card of your deck, search for up to one «Gold
Paladin» from among them, call it to an open (RC),
and put the rest on the bottom of your deck.
...so we have the one promo card that most people didn't
get mainly because it was a promo card that people got
for buying the Extra Booster for Nova Grapplers or
Oracle Think Tank, so unless you were planning of making
Death Army or Battle Sisters, you never got this card,
and you probably didn't miss very much. Cadeau has a
meh 10,000 power, is a Power Breaker and an effect that
is basically Viviane, but exclusively for Liberators...I
could just end the review here, but let's elaborate on
this for a bit.
The fact that
he's a Power Breaker basically means that he has the
same generic Limit Break that most clans have at least
one copy of whether it's Thunder Break Dragon, Kiriel,
Cocytus, etc., and because of it, a seasoned Vanguard
player would be able to work around an effect that has
lost its effectiveness throughout time. Its other
effect where it's a watered-down Viviane is because it
requires an Especial Counterblast of Liberator, and
calls the top card of the deck, but the thing is that
only works as a Vanguard unlike Viviane, where she can
use her effect as Vanguard or rear-guard AND she's an
Interceptor, but Cadeau is just disappointing.
Next Time: In my dreams...I see a red and black ring
that has the date 2/15 in the middle... ;-)
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
Goshawk Liberator, Cadeau
Wrappin' up obscure-promo week is a generic unit refined
to be actually okay. His Limit Break gives him 5k on
attack, which is pretty bog-standard, but of course it's
his second skill that really counts. When he hits the
Vanguard, you Counterblast 1 Liberator to call the top
card of your deck to a rear-guard circle. That's pretty
neat considering unlike some other on-hitters I've
reviewed, this one can go live from Turn 3; the MIDDLE
of the game is where on-hit units really shine because
that's when the pressure matters more.
Guarding him is a -1 for the opponent at least and not
guarding is a +1 for you. So he can generate +5 at least
every game in terms of relative advantage. Of course,
this can be made shorter depending on how quickly both
players get to 4 damage, but he's still really nice. And
yes, I am aware his +1s are random in nature. Actually,
it's because he's still limited to the Gold Paladin way
that I prefer his brother Spark Horn Dragon. Problem
with GP's gimmick is that it's giving you too much
margin for chance to screw you in terms of column
making. If you keep it, the opponent guards for less.
Replace it and you wasted your resources for nothing. So
really, there isn't much of a way for you to do better
on average than a deck that doesn't do this unless you
can cleanly get rid of things on a 1:1 basis.
I think he's okay, but you need to really watch your
field. Also beware his 10k squishy body.
So finishing our promo cards you may or may not know
about week we have Goshawk Liberator, Cadeau. Now THIS
is a promo you could build a powerful beatdown deck
around. He’s a smidge more consistent than Alfred and
has the power and skills to boot. However he’s far from
perfect. He only works best with other Liberators
although his skill does enable him to call ANY grade 3
gold pally. As with all the other cards…. he’s
useful…but…once…again…falls short of perfect.