What's up, you guys?! So I decided to run this week's
Cards of the Day, and this week, I decided to go a
bit...darker by reviewing the soon-to-be released
Reverse Units and Link Joker cards and decided to dub
this week as "Яeverse Week", and today, we have...
Eradicator, Vowing Saber Dragon "Яeverse"
Race: Thunder Dragon
[ACT](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (2) & Choose
two of your rear-guards with "Eradicator" in its card
name, and lock them] Your opponent chooses two of his or
her rear-guards, retires them, and this unit gets
[Power]+10000 until end of turn.
(The locked card is turned face down, and cannot do
anything. It turns face up at the end of the owner's
[CONT](VC):If you have a card named "Eradicator, Vowing
Sword Dragon" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...so today, we're going to review the first ever
introduced Reverse Unit. Saber Dragon has a solid 11,000
power and counts as a Crossride with Vowing Sword
Dragon, which is an excellent Break Ride card in itself,
so given the right circumstance, Vowing Saber will be
attacking with 23,000 power without any boosts or even
mentioning his Limit Break...which we're going to do
His Limit Break is a pretty hefty cost that
Counterblasts 2 cards AND makes you Lock 2 Eradicator
cards, and in exchange, your opponent must retire 2 of
their own rear-guards, and Vowing Saber gains an extra
10,000 power. I see a lot of pros and a lot of cons with
this, so let's start with the pros. First off, you
ultimately get rid of 2 of your opponent's rear-guards
AND gain a nice power boost along with the fact that
this effect can be used more than once in a turn...which
brings us to the cons being that the more you use the
effect, the less/weaker the attacks you're going to do
because of you having to Lock 2 of your cards and
shrinking your field. That and the fact that you need to
Counterblast 2 cards with the 2 Locks makes this one of
the priciest Reverse Limit Break effects out there and
not to mention that you don't choose what to retire but
your opponent does. Granted, this effect would be more
potent is the opponent had only 2-3 rear-guards on the
field, but when there is a full field or near-full
field, it really defeats the purpose of using this
really pricy card.
Ultimately, Vowing Saber is a nice Crossride, but the
effect's cost is really holding back its potential.
Art: 4/5 (Probably one the best artworks for Reverse
Next Time: The first ace of the Link Jokers.
Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!
Eradicator, Vowing Saber Dragon "Reverse"
SPAAAAAAAAAAAAAAACE week this week, and I suppose
it's okay to review this stuff since everyone should
have gotten their stuff last week in the Sneak Preview.
So kicking things off for this week is the first of the
many units to go all Psychopath on our asses, is
Eradicator, Vowing Saber Dragon "Reverse". As usual, his
skill is a Limit Break, and by locking 2 Eradicator
rear-guards and Counterblasting 2, the opponent retires
2 rear-guards of their choice. And then he gains 10k
Okay, I'll say this right off the bat. I am generally
not a fan of any strategy that involves locking any of
your units. The reason is because even if you can
compensate in power in some way, there is little point
in trying to make one column shoot for 15k guard at the
expense of another column, which would only force 5k at
best. It doesn't change the shield total, only the order
in which it's dropped. This, however, does actually make
an effort, thank god. He gains 10k power if you use his
skill, so that should cover his own booster, but also
instead of forcing more shield, it makes up for it by
murdering more CARDS.
Now, you may scoff at the prospect of giving the
opponent choice since a rational opponent will never
misplay, but this is actually better than you think, and
that's because Vanguard has very few factors during
their Battle Phase compared to other TCGs. Even if the
opponent kills 2 terrible units, in order to replace
them, they have to call them directly from the hand.
That usually means their opportunity cost is not being
able to use that unit's shield. So he ends up being
He's okay, but I wouldn't rank him at the same
nut-busted level as Descendant. Although he is kinda
fun. And the 13k body is a nice bonus when you couple it
with his ability to kill columns off.
Here's my first review for the week. I'll get the
rest to you asap.
Hello and welcome everyone to Яeverse week. This week
is all about Link Joker’s diabolical goal to turn earth
into nihility. Background real fast: when a card fighter
looses to someone who has been Яeversed, they themselves
become Яeversed. Their trump card then becomes a twisted
backwards reflection of what it was. This happens on
Cray as well as Earth. Why am I telling you this? I like
a good story. ^_^.
So let us begin with the very first Яeverse card;
Eradicator, Vowing Saber Dragon Я. First no matter how
good a card is, I will never use a Яeverse unit. That’s
solely my personal preference. That being said, this
card is evil and it shows. Following the Eradicator
scheme, this bad boy is capable of retiring your
opponent’s units for your own gain at the cost of
Locking two allies. For those of you unfamiliar with
“lock” it’s what happens when a unit is turned face down
and is no longer usable until the end of the turn. All
Яeverse units gain this power by locking their allies.
He gets a boost if his original form is in the soul and
a power bonus for “eradicating” his foes. I really don’t
like Яeverse units but personal choices aside he isn’t a
bad card to use if you feel like it. He’s decently
powered and his effect is very nice in terms of raw
“ERADICATING!” It’s ultimately your choice if you wish
to serve Void.
3.5/5 It’s not a perfect card by any means unless you
throw in combo cards.
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