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Eradicator, Vowing Saber Dragon "Яeverse"

- #BT12/003EN (RRR)

Date Reviewed: Feb. 17, 2014

text: See Below

Rating: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! So I decided to run this week's Cards of the Day, and this week, I decided to go a bit...darker by reviewing the soon-to-be released Reverse Units and Link Joker cards and decided to dub this week as "Яeverse Week", and today, we have...

Eradicator, Vowing Saber Dragon "Яeverse"
Power: 11000
Grade 3
Clan: Narukami
Race: Thunder Dragon
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two of your rear-guards with "Eradicator" in its card name, and lock them] Your opponent chooses two of his or her rear-guards, retires them, and this unit gets [Power]+10000 until end of turn.
(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Eradicator, Vowing Sword Dragon" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

...so today, we're going to review the first ever introduced Reverse Unit. Saber Dragon has a solid 11,000 power and counts as a Crossride with Vowing Sword Dragon, which is an excellent Break Ride card in itself, so given the right circumstance, Vowing Saber will be attacking with 23,000 power without any boosts or even mentioning his Limit Break...which we're going to do now.

His Limit Break is a pretty hefty cost that Counterblasts 2 cards AND makes you Lock 2 Eradicator cards, and in exchange, your opponent must retire 2 of their own rear-guards, and Vowing Saber gains an extra 10,000 power. I see a lot of pros and a lot of cons with this, so let's start with the pros. First off, you ultimately get rid of 2 of your opponent's rear-guards AND gain a nice power boost along with the fact that this effect can be used more than once in a turn...which brings us to the cons being that the more you use the effect, the less/weaker the attacks you're going to do because of you having to Lock 2 of your cards and shrinking your field. That and the fact that you need to Counterblast 2 cards with the 2 Locks makes this one of the priciest Reverse Limit Break effects out there and not to mention that you don't choose what to retire but your opponent does. Granted, this effect would be more potent is the opponent had only 2-3 rear-guards on the field, but when there is a full field or near-full field, it really defeats the purpose of using this really pricy card.

Ultimately, Vowing Saber is a nice Crossride, but the effect's cost is really holding back its potential.

Rating: 2.5/5
Art: 4/5 (Probably one the best artworks for Reverse units.)
Next Time: The first ace of the Link Jokers.

Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Eradicator, Vowing Saber Dragon "Reverse"

SPAAAAAAAAAAAAAAACE week this week, and I suppose it's okay to review this stuff since everyone should have gotten their stuff last week in the Sneak Preview. So kicking things off for this week is the first of the many units to go all Psychopath on our asses, is Eradicator, Vowing Saber Dragon "Reverse". As usual, his skill is a Limit Break, and by locking 2 Eradicator rear-guards and Counterblasting 2, the opponent retires 2 rear-guards of their choice. And then he gains 10k power.

Okay, I'll say this right off the bat. I am generally not a fan of any strategy that involves locking any of your units. The reason is because even if you can compensate in power in some way, there is little point in trying to make one column shoot for 15k guard at the expense of another column, which would only force 5k at best. It doesn't change the shield total, only the order in which it's dropped. This, however, does actually make an effort, thank god. He gains 10k power if you use his skill, so that should cover his own booster, but also instead of forcing more shield, it makes up for it by murdering more CARDS.

Now, you may scoff at the prospect of giving the opponent choice since a rational opponent will never misplay, but this is actually better than you think, and that's because Vanguard has very few factors during their Battle Phase compared to other TCGs. Even if the opponent kills 2 terrible units, in order to replace them, they have to call them directly from the hand. That usually means their opportunity cost is not being able to use that unit's shield. So he ends up being surprisingly efficient.

He's okay, but I wouldn't rank him at the same nut-busted level as Descendant. Although he is kinda fun. And the 13k body is a nice bonus when you couple it with his ability to kill columns off.

3/5


Shoujax

Here's my first review for the week. I'll get the rest to you asap.

Hello and welcome everyone to Яeverse week. This week is all about Link Joker’s diabolical goal to turn earth into nihility. Background real fast: when a card fighter looses to someone who has been Яeversed, they themselves become Яeversed. Their trump card then becomes a twisted backwards reflection of what it was. This happens on Cray as well as Earth. Why am I telling you this? I like a good story. ^_^.

So let us begin with the very first Яeverse card; Eradicator, Vowing Saber Dragon Я. First no matter how good a card is, I will never use a Яeverse unit. That’s solely my personal preference. That being said, this card is evil and it shows. Following the Eradicator scheme, this bad boy is capable of retiring your opponent’s units for your own gain at the cost of Locking two allies. For those of you unfamiliar with “lock” it’s what happens when a unit is turned face down and is no longer usable until the end of the turn. All Яeverse units gain this power by locking their allies. He gets a boost if his original form is in the soul and a power bonus for “eradicating” his foes. I really don’t like Яeverse units but personal choices aside he isn’t a bad card to use if you feel like it. He’s decently powered and his effect is very nice in terms of raw “ERADICATING!” It’s ultimately your choice if you wish to serve Void.

3.5/5 It’s not a perfect card by any means unless you throw in combo cards.

 


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