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Schwarzchild Dragon

- #BT12/006EN RRR

Date Reviewed: Feb. 20, 2014

text: See Below

Rating: 2.95 

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's time to look at another Link Joker card in our "Яeverse Week" with...

Schwarzchild Dragon
Power: 10000
Grade 3
Clan: Link Joker
Race: Cyber Dragon
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3) & Choose a card named "Schwarzschild Dragon" from your hand, and discard it] Choose up to three of your opponent's rear-guards, lock them, and this unit gets [Power]+10000/[Critical]+1 until end of turn.
(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
[AUTO]:[Counter Blast (1)] When this unit is placed on (VC), you may pay the cost. If you do, look at up to five cards from the top of your deck, search for up to one card named "Schwarzschild Dragon" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
[CONT](VC):If you have a card named "Gravity Collapse Dragon" in your soul, this unit gets [Power]+1000.

...In short, this is a 4th Generation Ride Chain for Link Joker, and it's an okay one honestly. Like all newer generation Ride Chains, Schwarzchild is a base 10,000 power that can become 11,000 should you succeed on hitting the full chain...but the Limit Break is what really gives me a huge problem as, much like one of the worst Ride Chains currently out in Lox, it requires a hefty payment of not just a Counterblast 3 but also a Persona Blast. It's already bad enough that you need to pay 3 Counterblast, but the fact that you need a copy of this as well to pull it off makes it so that you can only pull off the effect twice if you are EXTREMELY lucky...but maybe I'm getting ahead of myself on this and should just see what exactly makes this such an expensive Limit Break...

When you do succeed with the Limit Break, you can Lock any 3 of your opponent's rear-guards and give Schwarzchild Dragon an extra 10,000/+1 Critical. This is a pretty crippling effect especially seeing how it can practically restrict your opponent to attack with only the Vanguard attacking with no booster should you Lock the two front rear-guards and the Vanguard's booster (aka Triangle Lock Formation). That and the extra Power and Critical gives the added pressure of a looming powerhouse attack coming your way, and in a late game scenario, this can be the game-ender minus a Sentinel, and even if you survive the attack, you'd only be able to attack once, so you won't be able to mount a strong counterattack. That and if you combine this Limit Break with the Break Ride, Infinite-Zero Dragon, then you're looking at a Schwarzchild Dragon that's going to be attacking with 31,000 Power and an extra Critical while the opponent has a fully Locked field! Now, tactically speaking, this is just as effective as just doing the Triangle Lock Formation, but this is actually one of the only ways to make it a fully Locked field for Lanthanum and Prometheum as they gain 2,000 Power for each Locked card, which basically would give them an extra 10,000 Power! Is it situational? Yes, but it's still possible.

Finally, to help make pulling off the Limit Break easier, when you ride into Schwarzchild Dragon, you can Counterblast 1 to look at top 5 cards of your deck to add another copy of Schwarzchild Dragon to your hand. While doing this all but guarantees that you're going to only get the Limit Break off once this game unless you are insanely lucky at getting Heal Triggers, it does make it easier to at least pulling off the Limit Break as expensive as it is.

Is Schwarzchild Dragon the worst Ride Chain out there? Not really, but it IS the most expensive of them all, but you definitely pay for what you get as it practically puts the opponent in an awkward counterattack measure.

Rating: 2.5/5
Art: 4/5 (Definitely one of the cooler looking arts for Link Joker)
Next Time: Ladies and Gentleman, I welcome you to the circus for the psychos!
Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Shwarzschild Dragon

Next up in Space Week, we have our Link Joker Ride Chain apex, Shwarzschild Dragon. And honestly, he's...weird. First thing I notice is that his Ride Chain is kind of wonky and wrong. The whole point of his Chain is so that you can have each stage ready to go no matter what; it's to fix screwups and bad rides (sort of). Except this one doesn't even have that benefit; it functions similarly to the older chain in that you HAVE to ride the Grade 2 directly on top of the Grade 1, otherwise you don't get its benefit (locking 1 unit). So there really isn't too much to gain from relying entirely on the chain or even succeeding in it unless the clan/deck has a lot of wiggle room with the chain not needing to be replaced with cards that are actually useful.

But that's enough about his chain, onto Shwarzschild himself. On-ride, you Counterblast 1 to check the top five for a Persona, and add it to your hand. Limit Break-wise, you Counterblast 3 and Persona Blast to lock 3 of your opponent's units, as well as gain 10k and a Critical. First skill, not really great. First Vanguard Grade 3 searchers are already a crapshoot; having to halve your potential targets for the same cost is just wasting resources most of the time.

What you want him for is the Limit Break. Most optimal situation, you lock both of the opponent's front row and the Vanguard's booster, ensuring only their Vanguard can actually attack on their next turn (known to some as the Triangle Lock). Persona Blast in Late Game's not too much of a problem; it's when you would most expect to have it after having time to go through your deck. However, having to pay 3 Counterblast seems a little steep. It showcases more of Link Joker's most obvious weakness; they can't spam Lock turn after turn or very early. Once you've used him, short of a Heal you're pretty much playing the Vanilla Game the rest of the way. I'd much rather have a more constant, earlier threat than that.

In all honesty, I'd rather achieve his most optimal method just using Dust Tail Unicorn after Break Riding Infinite Zero Dragon. At least Nebula Lord isn't just reserving his pressure exclusively to himself.

2.5/5


Shoujax
 Remember two days ago how I was saying I didn’t think Nebula Lord Dragon was scary? This new contender is the true embodiment of Void’s perfectionist nihility. Meet Schwarzschild Dragon. Remember how in the anime the paladins and Kagero clans were sealed away for a season? This is the guy responsible for that directly. Being a ride chain he wears his power very well. For a limit break  and a counterblast of 3 he locks 3 of your opponents rear guards, and gains power +10000 AND gets a critical but only if you perform a persona blast as well. That would be fine and all, but this guy actually has the power at the cost of a counterblast to find a copy of himself amongst the top 5 cards of your deck. This is what happens when evil is made better.

3.9/5 If he didn’t have to pay the cost to search for himself, he’d be even scarier.

 


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