What'sup, you guys?! It's about time that we wrapped
up our "Яeverse Week" with that I think is the best of
the 3 new Reverse Units with...
Silver Thorn Dragon Queen, Luquier "Яeverse"
Clan: Pale Moon
[ACT](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (1) & Choose
one of your «Pale Moon» rear-guards, and lock it] Choose
a «Pale Moon» from your soul, call it to (RC), and that
unit gets [Power]+5000 until end of turn. (The locked
card is turned face down, and cannot do anything. It
turns face up at the end of the owner's turn.)
[CONT](VC): If you have a card named "Silver Thorn
Dragon Tamer, Luquier" in your soul, this unit gets
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...Luquier is the prime definition of what a Reverse
Unit should be!
A solid 11,000 Power? Check.
A good unit to Crossride with? Check.
A Legion that can easily support the Reverse Unit?
A Limit Break that can change the flow of the game if
done correctly? Check.
...but before we get too ahead of ourselves here,
let's elaborate. Luquier "Яeverse"'s Limit Break is
Counterblast 1 and Lock 1 of your units (doesn't has to
be a Legion) to call a Pale Moon from your Soul to the
field with an extra 5,000 Power Boost. That boost
compensates the Locked unit as you would normally Lock a
pointless booster, and the fact that it doesn't make you
use your hand to use the Limit Break, it preserves any
future turns you would need to guard while still giving
yourself the field presence you need to overwhelm your
opponent, and combining this with Purple Trapezist makes
it so that you are able to modify your field to your
heart's content until you get the ideal setup that
you're looking for.
Overall, Luquier "Яeverse" was the only Reverse Unit
that was able to stand their own against the likes of
Link Joker and Revengers in Japan for a reason, and a
Reverse Unit like this that is able to synchronize with
the Clan so easily makes her a real threat when she hits
Art: 4.5/5 (The look in her eyes...)
Next Time: ...! What just happened to me? ...what's with
the backwards R's???
Go Яogue...Go Pro!
...and DON'T be a Sackboy!!!
Silver Thorn Dragon Queen, Luquier "Reverse"
Closing up the week is quite honestly the most
insulting thing to intelligence I've seen, Luquier
"Reverse". Late Game, Counterblast 1, lock one of your
rear-guards, call a Pale Moon from the soul to an open
RG circle, and it gains 5k until the end of the turn.
This, I think, is the perfect opportunity to get some
much needed myth-busting out of my system. Many people
jumped on this because ERMAGUD +1. Except it really
isn't a +1. Think about the card in terms of context.
How are you meant to achieve a +1 if you've locked one
of your own units, killing off its capacity to hit for
normal columns? You're pretty screwed if whatever you
call from the skill can't hit the Vanguard for 10k guard
(which means against a Crossride absolutely goddamn
nothing CAN). What's worse is that it requires an open
RG space. So even in the most optimal scenario, you've
basically got to accept whatever you call will receive
no boost. Unless you want the Vanguard to have no threat
for that turn.
And of course, it's a Limit Break. That RUINS the
skill entirely because all you've managed to achieve is
a de-screw, and even then, not a very good one. It's got
the same problems as the old Luquier; the more you can
call, the more it means that you've fallen behind owing
to lack of calling from the hand and losing pressure.
It's just an anti-retire strategy but that's all it's
really good for. It would be better but still manageable
if it wasn't reduced to a time when its skill matters
least because then you could set your field up for Late
Sorry, pal. The End still reigns supreme to me, you
horrible, horrible trash card.
What happens when a blue haired girl goes gaga for one
of the protagonists and gets reversed? We get Silver
Thorn Dragon Queen, Luquier Я. I won’t go into great
detail about her but she can use her counterblast, if
you have the damage and rear guard units to lock up to 5
times. That’s +25000. If your opponent has no hand or
interceptors, that’s kinda scary. As with all Яeversed
units she gets power if her original self is in the
soul. Not a fan of power for the sake of power.
3/5. Meh….just meh….