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Flare Whip Dragon

- #PR/0037EN 

Date Reviewed: Jan. 17, 2014

text: See Below

Rating:  2.75

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's about time we ended this Dragon Promo week with one of the more unorthodox cards...

Flare Whip Dragon
Power: 10000
Grade 3
Clan: Kagero
Race: Flame Dragon
[AUTO](VC):When this unit's drive check reveals a «Kagero» <Flame Dragon>, this unit gets [Power]+3000 until end of that battle.

...Flare Whip Dragon is one of a very small handful of cards in the game that focus on Race (see? There's a reason I put that up for every card! XD), and for him, he focuses mainly on Flame Dragons. When this card first came out, there weren't very many of these, but after Set 11 came out and the Seal Dragons came out, which are all Flame Dragons themselves, you can practically make a deck of pure Flame Dragons, which essentially makes Flare Whip Dragon at 16,000 without boosts or Triggers! The fact that this can force a non-Crossride unit force down a 10,000 shield should be noted as no other unit in the game can pull off that isn't a Limit Break or a Break Ride unlike Dark Metal Dragon, which could've only been at 14,000 at base. The drawback to this? Flare Whip Dragon has to rely on Flame Dragon units to work, so Bahr, Kimnara and the likes won't work with Flare Whip Dragon's effect. That and being at 10,000 power isn't very good in a tournament level, but still really fun as a casual deck especially with Dauntless Drive Dragon...

Rating: 3/5
Art: 3/5
Next Time: ...I dunno what Pojo thinks of anymore...xP

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Flare Whip Dragon
 
Wrapping up Promo Week is Flare Whip Dragon. (3 Kagero out of 5 cards, go figure.) His ability is whenever you Drive Check a Flame Dragon-type Kagero, he gains 3000 power until the end of the turn.
 
I guess he isn't horrible. With the right amount of Flame Dragons in the deck, he'll be swinging for 16k without a boost assuming no triggers. so you could easily pair him up with a 5k booster to swing for 21k. 8k+ if you don't feel so confident. I suppose there is no shame in using Flare Whip until you can afford the stuff to make your Kagero deck more focused since at least it lets you use your Grade 1s elsewhere, and he should be fairly cheap to get a-hold off.
 
All in all, he's okay as a springboard for a more focused deck, but you will want to move on relatively quickly.
 
2.5/5

 


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