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Eradicator, Gauntlet Buster Dragon
Jan. 27, 2014
text: Card Effect(s)
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When your opponent's rear-guard is put into the drop zone due to an effect from one of your cards, this unit gets [Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (2)-card with "Eradicator" in its card name] Your opponent chooses one of his or her rear-guards, and retires it.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
It's MY week, bubs. Yes, I picked all the cards to
review for this week because I seriously want to address
some misconceptions surrounding unnecessary hype. And
what better way to start this off than with our
over-estimated friend, Eradicator Gauntlet Buster
At any point during the Main Phase, you can Counterblast
2 Eradicators and the opponent retires a rear guard of
their choice. He also gains 3000 power and 1 critical
every time this happens in Late Game.
First, the good points. His Limit Break is at least
free, and the skill is at least somewhat efficient. You
may scoff at the idea of giving the opponent choice, but
any unit they replace it with comes at the loss of that
unit's shield most of the time, since they can no longer
use it to guard.
Now let's talk crappiness. Any sort of ability that
involves gaining Critical is rather pointless since
Critical Triggers are a thing; since the opponent won't
let you end a game on chance, they'd have to guard your
Vanguard regardless so it's a waste. I mean, I suppose
if you got horribly sacked to death, the extra Critical
may have a bit more significance since you might squeeze
a hit in, but only if they're on 3 or below damage.
Higher and it doesn't matter. The best you can hope for
is if you used his skill more than once for a Critical
of at least 3, which could sort of recover you or at
least force the opponent to guard early, but it's kind
of a moot point since it does not address the issue of
you being literally unable to take any more punishment.
You have to continue minusing yourself guarding them
which will outweigh their initial early guard.
Next is the horrible mistakes people make with this
card, which to me explains how Eradicators aren't making
as much of a splash to me, despite the fact we can run 4
Descendant, unlike Japan. It's common to see this
alongside Descendant in the same deck, with the idea
that GBD can "soften the opponent up before you drop
EDD" but this is an awful idea. GBD is eating the
Counterblasts that Descendant needs to power himself up
and make his re-standing actually deadly. An extra
stand, and indeed the extra Crit means jack if both
attacks are easy to guard. It is more practical to just
play as normal with a Critical heavy deck and drop
Descendant on Vowing Sword Dragon to drive the pressure
If you must run him, max him and Vowing, but don't run
him with Descendant. GBD can maybe do better with
Descendant, but Descendant won't do better with Gauntlet
So we kick off our
week. And to start this week we get Eradicator, Gauntlet
For this card to be on the list, quite
frankly, I am deeply floored. Having been on the
opposing side of this bad boy I can say honestly this
thing is a nightmare when the opponent plays it at just
the right time like when they ride it on top of
Eradicator, Vowing sword dragon. If you ride this unit
over "Eradicator, Vowing Sword Dragon", the Break Ride
will retire a rear-guard, and this unit will get its
Limit Break for free. The absolute worst situation is
when Fiendish Sword Eradicator, Cho-Ou is called to the
rear guard or worse 2 of them. If these conditions are
met you have a very terrifying Buster Dragon with 3-4
criticals depending on the scenario (having experienced
this on a weekly basis I assure you it’s a nightmare if
you don’t have a sentinel (perfect guard unit) this
tends to leave you with no intercepting units and no
boosters. And this is all BEFORE he uses his
counterblast ability. Before an attack with all of these
abilities which have activated, I have seen EGBD break
40,000 and 4 criticals. In a deck built around him
he is truly something terrifying. If you are using a
different build, it might not be as effective, but even
so, he’s a right pain to deal with normally in a
In his own deck: 5/5
If he’s in the deck for support: 3/5.
What's up, you guys?! So apparently, Saikyo decided
to make the choices for this week's cards and decided to
dub this week,
week...does anyone have a Thesaurus around to shorten
this phrase?! Anyway, here's what we have today...
Eradicator, Gauntlet Buster Dragon
Race: Thunder Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):When your opponent's
rear-guard is put into the drop zone due to an effect
from one of your cards, this unit gets
[Power]+3000/[Critical]+1 until end of turn.
[ACT](VC):[Counter Blast (2)-card with "Eradicator" in
its card name] Your opponent chooses one of his or her
rear-guards, and retires it.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...I'm not going to lie, I actually really like
Gauntlet Buster Dragon not only as a card on paper, but
also through execution. Gauntlet Buster has a solid
11,000 power, ways to gain a LOT of Power and Criticals
and even a nifty effect to help trigger said Power and
Criticals. To elaborate, Gauntlet Buster's Limit Break
gives himself an extra 3,000 Power and 1 Critical each
time you retire one of your opponent's rear-guards from
an effect. This basically means the more stuff you blow
up, the stronger and more of a threat be becomes. A lot
of people at my locals calls this, "Gauntlet
Slamming"**, and I think that's pretty appropriate
seeing how you're literally slamming so much power and
damage onto the opponent that they can't do anything if
they don't either A.) have a Sentinel unit or B.) enough
shield to try and protect themselves from being Slammed...
The other effect that Gauntlet Buster has is that you
Especial Counterbast 2 to force your opponent to retire
one of their own rear-guards, so essentially, it's like
Demon World Marquis, Amon's effect of retirement, which
in itself is pretty nice though the restriction of it
being a Especial Counterblast does hinder it and prevent
it from being use in any Narukami deck (damn...), but
given the consequences, it's probably better off.
Given the theme, I'm assuming that we are comparing
this to Eradicator, Dragonic Descendent, but personally,
I think Gauntlet Buster actually fits the Narukami
characteristics more than Descendent, and while that
doesn't make it a better card than Descendent, it does
help it in being just as much, if not even more of a
threat, when combined with Vowing Sword Dragon, Cho-Ou
and other cards that can cause retirement and trigger
off the Limit Break.
Art: 4/5 (Badass art also)
Next Time: The Grim Reaper shall come for your soul...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
**Gauntlet Slam should TOTALLY be a move in the WWE!
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