What's up, you guys?! It's Tuesday in what I'M
calling, "Theoretical Week"...I think that's probably
the best way to describe "good on paper but doesn't hold
up compared to others". XD Anyway, here's the next card
to look at...
Death Seeker, Thanatos
[AUTO](RC):[Counter Blast (1) & Retire this unit] When
this unit's attack hits a vanguard, if you have a «Granblue»
vanguard, you may pay the cost. If you do, choose a «Granblue»
other than a card named "Death Seeker, Thanatos" from
your drop zone, and call it to (RC).
...as a zombie pirate lover myself, I see Thanatos as
one of those cards where it needs to be themed around
itself kind of like Basskirk. However, at the moment,
Thanatos doesn't have the correct support until Barbaros
comes out (YES that name was originally from Yugioh, but
whatever), and that's when Thanatos can really be an
interesting addition as a fun deck, but enough about the
card itself; let's give it the ol' thorough
Thanatos has a mediocre 10,000 power, which makes it
so that it can be bullied pretty badly from Break Rides
and Crossrides (aka every other deck in a tournament
level), and a very interesting effect. When Thanatos, as
a rear-guard, hits the opponent's Vanguard, you can
Counterblast 1 and force the sickle to Thanatos to
resurrect any unit in your Drop Zone aside from Thanatos.
This makes it so that you can at least get another
attack in and/or resurrect an Interceptor for the
opponent's turn. However, this card is very flawed in
one aspect: it can only get it's effect off by hitting
the Vanguard and only as a rear-guard, so it already
makes it very complex to pull off this effect seeing how
rear-guards are normally the easiest attacks to block
and just guard with a regular 10,000 shield. That and
Thanatos' effect only really works well in a late game
scenario when your Drop Zone are full of different
targets to resurrect, but horrible in an early game
situation when there are only a small handful of things
to choose from.
In short, Thanatos is no Cocytus...and believe me, I
Rating: 1.5/5 (I will probably double this score once
Barbaros is released in Set 13.)
Art: 2/5 (It's a reaper...enough said)
Next Time: If Cocytus joined the circus...
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
Death Seeker, Thanatos
Next in 'cards that need issues resolved week' is Death
Seeker Thanatos. If his attack hits a Vanguard, you can
Counterblast 1 and swap him with another unit in your
Sorry, but this card does not excite me. He may be like
Nightmare Doll Alice, but he's nowhere near as
effective. Why? Because Alice has tons of support that
can recycle her and give her more chances, such as
Midnight Bunny, Purple Trapezist, Sarah...and Thanatos
just has Cocytus, if we want to talk viable options (who
the hell runs Negromarl anymore?).
Also, at least Alice can be ridden over and you don't
lose too much. The soul is Pale Moon's toolbox. Alice is
now where she belongs. Thanatos offers nothing like
this; you pretty much have to use a Deadly series card
or Dancing Cutlass him away, but then you're stuck as to
HOW to get him back for the onslaught.
Outside a Stand-based Granblue deck, where Thanatos can
afford to fail, you just don't run him. You have better
things. Even in his own build, the lack of strong
boosters for Granblue plus the fact he has to hit a
Vanguard, unlike Alice, means his attacks will be very
easy to stop. By himself with the effects from a Stand,
the opponent using an 11k Vanguard just drops 5k.
Boosted, and it's 10k at the very most.
Until we get that Sarah-esque card in Booster Set 13,
forget Thanatos. He's not as good as you think.
As we continue with our
week, today we go under the sea, and no don’t expect to
find a singing mermaid. She probably fled in terror when
Death Seeker, Thanatos arrived. Thanatos is similar to
Sky Diver from the Spike Brothers clan. He serves best
in the rear guard where he can do horrible things and
horrible things he does indeed. Or does he? Now the
thing that makes him not as good as he could be is that
his attack has to hit the vanguard. If you do succeed,
you can send him to the afterlife (drop zone) and he’ll
send someone new EXCEPT a copy of himself to the rear
guard. Now do all the aforementioned make him a bad
unit? I won’t say yes but it makes him insanely hard to
work with. If your opponent knows what’s coming and they
stop him your plans for a 4th attack fail. If you think
you can make his attack hit, by all means try him. In
the meantime using him won’t cost much…just your voice
when you call him. He truly is a poor unfortunate soul.
2/5 Unfortunate souls want to be part of his world.