Pojo's Cardfight!! Vanguard news, tips, strategies and more!
 

Pojo's Cardfight Vanguard Site

Pojo Home
Cardfight Home
Message Board
Card of the Day
Cardfight News
Contact Us

Saikyo Presents:
Cardfight!! Bad-guard


 

This Space
For Rent


Pojo's Cardfight!! Vanguard
Card of the Day
Check out our Message Boards where you can trade cards, discuss deck ideas, discuss upcoming tournaments and a whole lot more.

 

Fearless Jewel Knight, Julia

- #PR/0086EN

Date Reviewed: July 8, 2014

text: See Below

Rating:  2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

Back to the main COTD Page


WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, Rogue Squad?! To continue on our Promo Week, we're going to be taking a look at a card whose play is decently good now but will plummet once Set 14 is released:

Fearless Jewel Knight, Julia
Power: 10000
Grade 3
Clan: Royal Paladin
Race: Human
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, search your deck for the number of cards equal to this unit's [Critical] with "Jewel Knight" in its card name, call them to separate (RC), and shuffle your deck.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.

...at first glance, I kinda compare her to Dudley Emperor in the sense of calling out others during the Battle Phase, but that's really where the similarities end. Julia is her own build with Ashlei as Break Riding from her already grants an extra Critical, so you're already going to be calling 2 Jewel Knights to the field, and that's without Drive Checking Criticals. Now, before certain people begin to stamp their infamous "Extra Crit Late Game" stamps *looks down*, Julia utilizes Criticals a uniquely compared to others. The reason I say that is because while, yes, Criticals are good for dealing extra damage (I can hear all of you saying "duh" to that statement), but the more critical you go, the better Julia becomes as you'll be able to call out more goodies from our deck and cause multiple attacks and even stronger ones depending on the Criticals. However, that in itself is a huge weakness as it begs the question on where you should put the Critical when the opponent Perfect Guards Julia? Do you put it on the rear-guard to make it more threatening or put it in Julia for the sake of more attacks and improving your field? The answer really depends on the game state at the time as sometimes, you have to sacrifice a Critical to improve your field while retaining your hand to guard the next few turns.

Julia isn't a card for beginners as you have to plan around her, but if you can properly control her effect, then she becomes a very underestimated and fun card...just a shame that Ashlei "Reverse" is going to trump her in a few weeks...

Rating: 3/5
Art: 3/5
Next Time: More doggies?? Wonderful...

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Fearless Jewel Knight, Julia

 

Sweet, a card that I can sink my teeth into properly. This is a new Jewel Knight that gains 3k when she attacks the Vanguard. As usual, she's a Limit Break unit too. After attacking the Vanguard, you CB2 regardless of whether or not she hit, and summon a new Jewel Knight depending on how high her Critical is; one for each Crit.

 

She's definitely a unit that needs elaborating on. First instinct is of course to combine her with Ashlei so that after attacking, you get 2 new units. Do keep in mind however that her best use probably isn't what you're thinking. Remember, she's restricted to Late Game, and that's when the field ought to be full. So largely, most of the time, you're wanting the critical to increase enough that you can replace an entire column that just attacked to chain some more.

 

Timing of when to use that ability is crucial too. In the scenario where you Break Ride and check a Critical Trigger, if the opponent's on 4, pass it to a column that hasn't attacked, replace the column that has, proceed. If you ride Julia first, DO NOT put the crit onto Julia just to summon 2 unless you got screwed and couldn't call from the hand. You'll force more out the opponent in terms of lost cards putting the effects onto rear-guards.

 

Basically, her best time to be used is when the opponent's on 5, when Standing effects will go further than increased Critical. Apart from that, I can name Nova Grappler decks that's basically all that and a bag of chips when it comes to re-standing columns.

 

At least she isn't a Late Crit gainer, so I find her slightly better than Salome.

2/5

 


Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.