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Liberator, Bagpipe Angel

- #BT12/024EN (R)

Date Reviewed: Mar. 7, 2014

text: See Below

Rating:  1.25

Ratings are based on a 1 to 5 scale.
1 being the worst.  3 ... average.  5 is the highest rating.

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WarLycan36

Go Rogue,
Go Pro
YouTube
Page

What's up, you guys?! It's about time we wrapped out our Set 12 Babes Week with a Rare of all things...

Liberator, Bagpipe Angel
Power: 9000
Grade 2
Clan: Gold Paladin
Race: Angel
[AUTO]: When this unit is placed on (RC) from your deck, if you have a vanguard with "Liberator" in its card name, choose up to two of your other «Gold Paladin», and those units get [Power]+2000 until end of turn.

...I'm not really a huge fan of this card as I see better options than her. While she has a nice 9,000 Power, her effect leaves much more to be desired seeing how in order to use her effect, it needs to be called from the deck, so the surefire way is with the original Garmore, but any other way is by using the effects that makes you look at the top of the deck and pray that you get the card you want like our Bagpipe Angel here. Personally, I'd rather use Geraint as he gets a stronger power boost and can stack up multiple times when combined with cards like Liberator Garmore.

Overall, a subpar card with a too luck based effect.

Rating: 1.5/5
Art: 2/5
Next Time: Ummmmmmm.....hmmmm....can't think of one this week! xP

Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!


Saikyo
Cardfighter
R

Liberator, Bagpipe Angel

 

Last card for the week, and we have Liberator, Bagpipe Angel. When called from the deck, you give two RGs 2k power each if you have a Liberator Vanguard.

 

Honestly, I do not see the appeal in this at all. I don't see why I have to invest this much effort into calling cards I have no control over, vanilla-ising myself in every other aspect. Stuffing my deck with random top-call units like this pretty much screws me out of not only my more consistent gambits, but also the capacity to make 18k columns against Crossrides because I opted for a crap gambit instead of game mechanics.

 

But whatever, if I go along with this based on the assumption the opponent isn't a dick and using an 11k Vanguard, it's still a bad card. At least it is compared to other cards that you're already running. Ideal Grade 2 lineup for bog-standard Liberators? Escrad, Phallon and Blaster Blade (and that's assuming the opponent has no intention to scale for 18k). All of which either swing harder or have better abilities. There is no room for an extremely chance-based way to make one column force 5k more shield.

 

I'm sorry, but in an age of 13k, I don't recommend using a gambit where the odds are stacked against you if it means sacrificing basic vanilla play. Forget Bagpipe Angel.

 

1/5

 


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