What's up, Rogue Squad?! So for the mid-day card this
week, we're looking at a Break Ride from a clan that has
been in the gray area of me liking and hating this Clan:
Honorary Professor, Chatnoir
Clan: Great Nature
Race: Cat...seriously, can it be that easy? No? Fine.
[AUTO] Limit Break 4 (This ability is active if you have
four or more damage):When a «Great Nature» rides this
unit, choose your vanguard, and until end of turn, that
unit gets [Power]+10000 and "[AUTO](VC):When your «Great
Nature» rear-guards attacks a vanguard, choose one of
your «Great Nature» rear-guards, until end of turn, that
unit gets [Power]+4000, and at the end of that turn,
draw a card, and retire that unit.".
[AUTO](VC):When this unit attacks a vanguard, this unit
gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...I'm still going to call it a cat. Chatnoir's Break
Ride is actually a REALLY underestimated Break Ride as
the Break Ride can be used in so many different ways.
You can either use the Break Ride offensively and stack
as many power bonuses as you can onto a single
rear-guard making it a nearly unblockable powerhouse to
end the game, use it defenseively by benefiting from the
draw bonus you get from using the Break Ride effects on
two different rear-guards and drawing from their
retirements and using any effects that they might and
will have when they are retired at the end and you can
also combo it with the different units you Ride into.
I could go on and on about what different combos you
can use with this, but Chatnoir is definitely a Break
Ride you should give some attention to as the
possibilities of combos with this cat are virtually
Art: 3/5 (It's a cat with a professor suit on...kind of
sounds like every other dressed-up cat video on
Next Time: Metal Rafiki. Enough said.
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
Honorary Professor, Chatnoir
Third this week is a card that could actually be used
similarly to Nightmist, Chatnoir. A Break Ride that
allows every rear-guard to grant 4k to a unit when they
attack, and then that unit of course retires during the
End Phase. And then you draw a card.
I should clarify a ruling before I move on. The "grant
4k, then retire, then draw" is stackable, since retiring
a unit is not a condition to draw. So you could actually
target one unit more than once, then let it die, and
then you could draw 2 cards. So think of Chatnoir
letting you draw a card for every RG attack you
performed that turn during your End Phase. Heck you
could even target an unkillable like Stamp Sea Otter and
it would still let you draw. That's pretty awesome.
But of course Otter's not the only target. Your best
time to use it is in combination with cards that can
auto-replace themselves like Hammsuke or Wash Up
Raccoon. You get them back, you draw 2, and that's a +4
to the hand right there, which will help in riding out
the next turn. It's still not as easy to accomplish as
Nightmist+whatever, but it works enough times to build a
deck around. Such as with Leo-pald "Reverse", which I
certainly don't blame other people for doing because
it's currently the most viable way.
All in all, this thing gave Great Nature a good tanker.
I still don't like the idea of new Great Nature being
shoe-horned into Late Game arbitrarily like everything
else, but's something, certainly.