What's up, Rogue Squad?! So to wrap up this week,
we're looking at the one Reverse unit that we kinda
Deadliest Beast Deity, Ethics Buster "Яeverse"
Clan: Nova Grappler
[ACT](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Counter Blast (2) & Choose
two cards in your hand with "Beast Deity" in its card
name, discard them, choose two of your źNova Grappler╗
rear-guards, and lock them] Until end of turn, this unit
gets "[AUTO](VC):At the end of the battle that this unit
attacked a vanguard, [Stand] this unit. This ability
cannot be used for the rest of that turn."(The locked
card is turned face down, and cannot do anything. It
turns face up at the end of the owner's turn.)
[CONT](VC):If you have a card named "Beast Deity, Ethics
Buster" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...this is one of those cards where it's a real
hit-or-miss. The Limit Break makes it so your Vanguard
gets 2 attacks, but at the cost of 2 Counterblast, 2
cards in your hand and Locking 2 cards...so it's a huge
cost, but is it worth it? Only in one condition, and
that's when you're fresh on a Break Ride so you can
attack in for a grand total of 8 attacks in one turn!
Any other time would be about 4 attacks, but the 8
nearly full powered strikes usually has the opponent
crash and burn by the 5th attack. Seriously. I don't
think I've seen anyone survive the Infinite Hell
Formation without a Heal Trigger.
Aside from that, using the Limit Break afterwards
usually isn't worth it as you aren't going to have as
potent attacks as you'd like, so I'd say to get to
Extreme Ethics as soon as possible after the Break Ride,
but only if they can somehow love through the IHF.
Next Time: the return of the Grade 1/7,000Power cards
Go Rogue...Go Pro!
...and DON'T be a Sackboy!!!
Deadliest Beast Deity, Ethics Buster "Reverse"
Wrapping up the week is *sob* the very last RRR of
Catastrophic Outbreak, Ethics Buster "Reverse". During
your Main Phase, you CB2, toss 2 Beast Deities from the
hand ad lock 2 rear-guards, and for the turn, Ethics
Buster stands after attacking once, regardless of
whether it hit or not.
So obviously this is supposed to be paired with the base
Ethics Buster, with the idea being that you get eight
attacks total in (although 3 of the 8 attacks assuming
no triggers WILL suck because it's booster got locked).
Assuming no triggers, you have 3 5k attack forcers, 3
10k attack forcers (assuming you scaled properly with
Riot Horn beforehand) and 2 20k minimum attack forcers.
15k +30k +40k = 85k required to guard everything
assuming 11k base opponent.
I am reminded of Bad End Dragger alongside Dudley
Emperor. So how do they compare?
You attack with a tagger (either Brakki or Reckless
Express) for 15k guard without boost. Same for the other
side. Your Vanguard with Wonder Boy (Mecha Trainer
exists so why wouldn't it) for 25k minimum guard.
Dudley fetches 2 Juggernaut Maximums. Both Juggernauts
WITH boost and Soulblast attack for 33k attack paired
with a 7k booster, making 25k guard each. So recapping
I guess what I'm trying to say is is that if you can
survive Dragger, you can survive Ethics Buster
"Reverse". Especially since it's all packed into several
little attacks so if you guard early you can damage
check triggers and make your life a lot easier.
His fail condition (that is to say, you ride this guy
before Ethics Buster) also bites rather hard. In the
case where this happens, usually people resort to trying
to get roughly half the original plan off by locking
2 boosters as normal, but really that's pretty generous
since it assumes you have an 11k attacker spare and
there's no gain in power involved anywhere. So it's
makes more sense to lock an entire column rather than do
that. Your locked column is an inverted +1 for the
opponent. They then have to drop -1 or -2 if you get a
trigger and pass it to Ethics Buster "Reverse" on the
2nd attack. So on a good day it's +1 for you.
Finally, compared with Extreme? I'd say Extreme takes
it. Largely because Extreme has less fail conditions
(it's only real failure is riding Ethics Buster...and
then failing to ride anything else on 4 damage, same as
Reverse except it has a second failure; riding Reverse
first), and because Extreme has more spread out over the
course of how many turns Late Game lasts, as opposed to
a one-shot attempt like Reverse.
He's got a better ender, but you will need to put up
with a lot of times the deck will bite you in the ass.
Stay away if consistency is your thing.
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