Star-Vader, Chaos Breaker Dragon
Clan: Link Joker
Race: Cyber Dragon
[AUTO](VC) Limit Break 4 (This ability is active if you
have four or more damage):[Soul Blast (1)-card with
"Star-vader" in its card name] During your opponent's
end phase, when an opponent's locked card is unlocked,
you may pay the cost. If you do, retire that unit, and
draw a card.
[ACT](VC):[Counter Blast (1) & Choose a card with "Star-vader"
in its card name from your hand, and discard it] Choose
one of your opponent's rear-guards, and lock it. This
ability cannot be used for the rest of that turn. (The
locked card is turned face down, and cannot do anything.
It turns face up at the end of the owner's turn.)
[CONT](VC/RC): Lord (If you have a unit without a same
clan as this unit, this unit cannot attack)
...this card is ridiculously good that it's painful
to even go against! Chaos Breaker has 11,000 Power, the
ability to not just freely Lock any unit by discarding a
Star-Vader and a Counterblast, but also an effect to
retire it and to draw a card! This is just insane as
it's probably the best defense based card in the current
game and will be that way for a while...and we're not
even going to mention an easy +2 if not more!
Overall, a clan that supports Chaos Breaker with an
effect that only truly works with adding more Locks for
future retirement; and this card is practically perfect
Next Time: Dragons in tuxes?
Go Яogue...Go Pro!
...and DON'T he a Sackboy!!!
Star-Vader, Chaos Breaker Dragon
Why the hell we didn't review this thing the moment
it was okay to review BT13 stuff is beyond me, but allow
me to fix this oversight and review it for you right
now! Mid Game, you can discard any Star-Vader and
Counterblast 1 to lock ANY rear-guard the opponent has,
and when the opponent unlocks during the End Phase and
you're on 4 damage...NOPE! You Soulblast a Star-Vader to
retire the unlocked unit and draw a card.
First skill's pretty awesome. Essentially, for CB1
you're converting any card into the hand into a 10k
shield. It also helps to seal annoying columns for a
turn. But where he's really awesome is in Late Game. His
Limit Break is a net +2 assuming you didn't lock with
his other skill (the opponent's -1 down and you're +1
up). But Chaos Breaker's hardly the only locker in the
deck. You're meant to abuse this with Infinite Zero
Dragon and then use Chaos's skill to lock 3 in a
Triangle Lock formation, then during the End Phase,
murder them all and draw 3 for a whopping net +6 (+8 if
you're a dick and lock a 4th unit with Dust Tail
Yeah, so you've basically Narukami'd the field for
cheap. Before I wasn't a big fan of locking since it was
strictly inferior to retiring, but then Chaos Breaker
happened and now you get the best of both worlds; you
save shield guarding and you get rid of a problematic
card PERMANENTLY as opposed to temporarily.
A question about this card that I've seen raised is
"Is Chaos Breaker any good if I just drop him on Turn
3?" My answer is yeah, he's okay, but then your gambit
for the entire fight is just wheedling away at one
column at a time and annoying the opponent rather than
murdering them outright.
In summary, he's awesome, but slow without external
support like Infinite Zero. Still, when he succeeds he's
a nuke. He's going to be a force to be reckoned with on
the pro scene for good reason.
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