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Mesmerizing Witch, Fianna-
Nov. 17, 2014
[ACT](VC): Legion 20000 "Witch of Reality, Femme" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2)] If this unit is Legion, choose up to two of your opponent's (RC) with a rear-guard, your opponent reveals ten cards from the top of his or her deck, chooses one grade 0 cards equal to the number of (RC) chosen among them, calls them to those separate (RC), and shuffles his or her deck.
[ACT](VC):[Choose one of your rear-guards with the same name as a unit on your (VC), and retire it] If the number of grade 0 rear-guards your opponent has is two or more, draw two cards. This ability cannot be used for the rest of that turn.
As the Extra Boosters are due next week, I figured now
would probably be a good time to review the ace cards
that can't be summarized in less than one paragraph, if
only because it gives me something to type. So starting
us off is the first of the dedicated Witch archetype for
Shadow Paladins, Fianna. She Legions with the 12k
attacking Witch, Famme, so she's essentially relegated
to one turn of vanilla before she can go off, or maybe a
little sooner if you go second, since thankfully the
Witches do soulblast a fair bit.
Once in Legion, you Counterblast 2, the opponent reveals
the top 10 cards of their deck, then they choose two
Grade 0s among them, and they instantly get called on
top of two occupied RG circles of YOUR choice.
Basically, it's used to morph problematic column formers
into weak-ass attackers, which the opponent then has to
replace again, thus minusing themselves, or keep them
and lose pressure. What I like about this skill is that
with 10 cards, and on average a trigger every 3 cards,
you will almost always get the full mileage out of
Fianna. Best way to use her is to swamp two attackers
with a booster behind them, since a lone attacker can
just be moved to the back and relegated to booster duty
instead. If that's not possible, kill off an entire
Normal skill is to retire a RG Fianna (or Famme once
you've Legioned up) to draw 2 cards. Once per turn,
anyway. Eh, it helps to get rid of Shieldless units into
more units for you, I suppose. And it's a chance-based
way to fuel Legion, in a way.
Fianna's not a bad ace in what boils down to "LOL U MAD:
The Deck", but it's pretty much all about timing. Keep
in mind, the opponent has more attackers than boosters
generally, so it's all down to waiting for a full field.
And then ruining it.
Mesmerizing Witch, Fianna
Well guys, I guess this is sneak peek week and we're
looking at some of the cards that people wanted from the
Sneek Peek of EB11 and EB12. And first up are the
Shadow Witches! Yay!
Apparently Fianna is much older than she looks and
capable of killing a dragon by simply reinforcing her
body. Yeesh! I'm not sure, but I think that
these Shadow Witches are from an alternate timeline, but
I can't be completely sure on that.
Anyway, the playstyle of witches is to replace a strong
field that the opponent has with triggers to weaken both
the offense and defense that an opponent might have.
Of course, there is some downsides, namely, any triggers
that have skills that get called out of the deck.
Be very careful against Oracle Think Tank and Bermuda
Triangle if using this deck, both decks can benefit from
the triggers hitting the field if you're not careful.
Well, what do we get with Fianna here? A type 2
Legion, when she's in Legion with Femme, who, it should
be noted, is just a 12K beater, so nothing special
there, you can CB2 and it allows her to choose up to two
of the opponent's rear guards and then the opponent
reveals the top 10 cards of their deck, and they select
any triggers among the revealed cards and replace the
Um, yowza. While it's not as good as a straight
retire and especially not as good as Lock is, this "soft
retire" does mess up an opponent's trigger count.
Swiping away heals and crits with this? So nice,
pretty dang absurd during the late game when your
opponent is needing those heal triggers to show up.
Nope, now they're on the field.
It should be noted that, yes, you can use that effect
more than once a turn if you want.
That's brutal, but the non-legion skill is just icing on
When your opponent has 2 or more grade 0 units, oh gee,
what's the Legion skill again?, well, you can retire any
unit in the rear guard circle that shares a name with
your vanguard to draw two cards.
What does that mean? Well, you have Fianna and
Femme as your vanguard when in Legion, you can retire
either Fianna or Femme that are rear guards if your
opponent has 2 or more grade 0s, and draw 2 cards.
This isn't a brutally overwhelmingly powerful Legion,
but the fact that Witches are all about cursing your
opponent's field and then benefiting from it, Fianna and
Femme are absurdly good at what they do. No wonder
Rati has them as her main boss in season 4.
Mesmerizing Witch, Fianna
I do not think I can express my absolute joy for the
Shadow Paladin Witch sub clan and this wicked witch is
the star of their show. She will literally drop a house
on you with the new mechanic the witches offer. The
ability to call over existing units and replace them
with your triggers is just down right annoying and mean.
This allows for you to call over (And I say call over
because you are not retiring your opponents units, you
are simply replacing them with new ones) really annoying
units your opponent may have; for example Commander
Laurel, Cat Butler, May Rain Liberator Bruno, and so
forth. So for a counter blast two while you are in
legion your opponent has to look at the top 10 cards of
their deck and call two grade 0's from their deck and
replace some that are already on the field, I feel this
a decent cost for the effect and again can become quite
annoying with all the support Witches have in the new
extra booster. Fianna's secondary ability is decent as
well for you retire a unit with the same name as
something on your Vanguard as long as your opponent has
two or more Grade 0's on their field and draw two cards.
So you are minusing your self once to plus yourself
an additional card. Her third ability is to really help
you fix your field so you can make better columns or
get interceptors for the next turn. My only real
complaint with this card is that it has no effect while
in battle, it creates no real sense of pressure though
if you love messing with your opponent with their
triggers and field set up this card is for you.
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