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Mesmerizing Witch, Fianna - #EB11/001EN

Date Reviewed: Nov. 17, 2014

[ACT](VC): Legion 20000 "Witch of Reality, Femme" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion) [ACT](VC):[Counter Blast (2)] If this unit is Legion, choose up to two of your opponent's (RC) with a rear-guard, your opponent reveals ten cards from the top of his or her deck, chooses one grade 0 cards equal to the number of (RC) chosen among them, calls them to those separate (RC), and shuffles his or her deck. [ACT](VC):[Choose one of your rear-guards with the same name as a unit on your (VC), and retire it] If the number of grade 0 rear-guards your opponent has is two or more, draw two cards. This ability cannot be used for the rest of that turn.

Rating:  3.67

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Saikyo
Cardfighter
R

Mesmerizing Witch, Fianna
 
As the Extra Boosters are due next week, I figured now would probably be a good time to review the ace cards that can't be summarized in less than one paragraph, if only because it gives me something to type. So starting us off is the first of the dedicated Witch archetype for Shadow Paladins, Fianna. She Legions with the 12k attacking Witch, Famme, so she's essentially relegated to one turn of vanilla before she can go off, or maybe a little sooner if you go second, since thankfully the Witches do soulblast a fair bit.
 
Once in Legion, you Counterblast 2, the opponent reveals the top 10 cards of their deck, then they choose two Grade 0s among them, and they instantly get called on top of two occupied RG circles of YOUR choice. Basically, it's used to morph problematic column formers into weak-ass attackers, which the opponent then has to replace again, thus minusing themselves, or keep them and lose pressure. What I like about this skill is that with 10 cards, and on average a trigger every 3 cards, you will almost always get the full mileage out of Fianna. Best way to use her is to swamp two attackers with a booster behind them, since a lone attacker can just be moved to the back and relegated to booster duty instead. If that's not possible, kill off an entire column.
 
Normal skill is to retire a RG Fianna (or Famme once you've Legioned up) to draw 2 cards. Once per turn, anyway. Eh, it helps to get rid of Shieldless units into more units for you, I suppose. And it's a chance-based way to fuel Legion, in a way.
 
Fianna's not a bad ace in what boils down to "LOL U MAD: The Deck", but it's pretty much all about timing. Keep in mind, the opponent has more attackers than boosters generally, so it's all down to waiting for a full field. And then ruining it.
 
3/5


Nanya

Mesmerizing Witch, Fianna
 
Well guys, I guess this is sneak peek week and we're looking at some of the cards that people wanted from the Sneek Peek of EB11 and EB12.  And first up are the Shadow Witches!  Yay!
 
Apparently Fianna is much older than she looks and capable of killing a dragon by simply reinforcing her body.  Yeesh!  I'm not sure, but I think that these Shadow Witches are from an alternate timeline, but I can't be completely sure on that.
 
Anyway, the playstyle of witches is to replace a strong field that the opponent has with triggers to weaken both the offense and defense that an opponent might have.  Of course, there is some downsides, namely, any triggers that have skills that get called out of the deck.  Be very careful against Oracle Think Tank and Bermuda Triangle if using this deck, both decks can benefit from the triggers hitting the field if you're not careful.
 
Well, what do we get with Fianna here?  A type 2 Legion, when she's in Legion with Femme, who, it should be noted, is just a 12K beater, so nothing special there, you can CB2 and it allows her to choose up to two of the opponent's rear guards and then the opponent reveals the top 10 cards of their deck, and they select any triggers among the revealed cards and replace the selected rear-guards.
 
Um, yowza.  While it's not as good as a straight retire and especially not as good as Lock is, this "soft retire" does mess up an opponent's trigger count.  Swiping away heals and crits with this?  So nice, pretty dang absurd during the late game when your opponent is needing those heal triggers to show up.  Nope, now they're on the field.
 
It should be noted that, yes, you can use that effect more than once a turn if you want.
 
That's brutal, but the non-legion skill is just icing on the cake.
 
When your opponent has 2 or more grade 0 units, oh gee, what's the Legion skill again?, well, you can retire any unit in the rear guard circle that shares a name with your vanguard to draw two cards.
 
What does that mean?  Well, you have Fianna and Femme as your vanguard when in Legion, you can retire either Fianna or Femme that are rear guards if your opponent has 2 or more grade 0s, and draw 2 cards.
 
This isn't a brutally overwhelmingly powerful Legion, but the fact that Witches are all about cursing your opponent's field and then benefiting from it, Fianna and Femme are absurdly good at what they do.  No wonder Rati has them as her main boss in season 4.
 
Rating: 4/5
Legion Rating: 4/5


Jonathan Mindham
YouTube
Channel

Mesmerizing Witch, Fianna

I do not think I can express my absolute joy for the Shadow Paladin Witch sub clan and this wicked witch is the star of their show.  She will literally drop a house on you with the new mechanic the witches offer.  The ability to call over existing units and replace them with your triggers is just down right annoying and mean.  This allows for you to call over (And I say call over because you are not retiring your opponents units, you are simply replacing them with new ones) really annoying units your opponent may have; for example Commander Laurel, Cat Butler, May Rain Liberator Bruno, and so forth. So for a counter blast two  while you are in legion your opponent has to look at the top 10 cards of their deck and call two grade 0's from their deck and replace some that are already on the field, I feel this a decent cost for the effect and again can become quite annoying with all the support Witches have in the new extra booster.  Fianna's secondary ability is decent as well for you retire a unit with the same name as something on your Vanguard as long as your opponent has two or more Grade 0's on their field and draw two cards.  So you are minusing your self once to plus yourself an additional card. Her third ability is to really help you fix your field so you can make better columns or get interceptors for the next turn.  My only real complaint with this card is that it has no effect while in battle, it creates no real sense of pressure though if you  love messing with your opponent with their triggers and field set up this card is for you. 

 


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