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Cultus Witch, Rias - #EB11/004EN (RR)

Date Reviewed: Nov. 19, 2014

[ACT](VC): Legion 20000 "Inspection Witch, Deirdre" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion) [AUTO](VC):[Choose one of your rear-guards with "Witch" in its card name, and retire it] When this unit Legion, you may pay the cost. If you do, choose one of your opponent's vanguards, and that unit gets [Power]-5000 for each of your opponent's grade 0 rear-guards until end of turn,. [ACT](VC):[Counter Blast (2)] Choose one of your opponent's occupied (RC), your opponent reveals five cards from the top of his or her deck, chooses a grade 0 card from among them, calls it to that (RC), and shuffles his or her deck.

Rating:  3.08

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Saikyo
Cardfighter
R
Cultus Witch, Rias
 
The second ace in the Shadow Paladin Witch deck is Rias. She legions with Dierdre, a unit that morphs a rear-guard into a dead Grade 0 on-call. And as soon as she Legions, you retire a Witch rear-guard to sap the opponent's Vanguard of 5k for every Grade 0 they control. That's actually really neat, given Danna and Dierdre together should morph a good number of cards (not including the opponent's own starter if they haven't used it already), although keep in mind the Legion skill does not count any Grade 0s played afterwards, just what was in play upon Legion.
 
Her ACT skill is to Counterblast 2, check the top 5 cards of your opponent's deck, and morph a RG into a Grade 0 from among thos 5. Sort of like Fianna-lite. Obviously it's supposed to be paired with her Legion skill to amount to what should be at worst the same gambit as some other card like Original Savior, Zero. It works out very similarly too; you -1 Break Riding, just as you'd -1 from using Rias's Legion skill, and in return the skill amounts to all your columns being able to force a minimum of 5k more guard. However, Rias can basically perform better in practice owing to a larger column drop and the capacity to do a little more before Late Game by morphing, as opposed to Zero who just sits around until ride time.
 
Rias will be stuck being more vanilla than Fianna, but as far as follow-ups to Fianna go, she isn't a bad accompaniment.
 
2.5/5

Nanya
Cultus Witch, Rias
 
Couldn't they have named her Culture Witch, Rias?
 
Anyway, Rias here is a type 1 Shadow Witch Legion.
 
The non-Legion skill allows you to CB2 to choose one of your opponent's rear guards and then they look at the top 5 cards of their deck and if there's a grade 0 there, it gets called in to replace the unit that you selected.
 
So, it's got half of Femme's legion skill, and, like Femme, it can be done more than once a turn.  But, what does the Legion skill do?
 
By retiring one of your witches, Rias can, for every grade 0 your opponent has, reduce the power of your opponent's vanguard by 5000 for each one.
 
So, two grade 0s and we're looking at Reverse Daiyusha here.  Ouch, that's pretty mean.  But you get 3?  Well, it should be noted that you can get to negative numbers in Vanguard, so, a decrease of 15000 will make anything, including cross ride defenses, a -2000 for the turn.
 
This is a decent back-up Legion to Fianna, and, don't get me wrong, it's a great way to finish the opponent off.  As for standing on it's own?  Not so good.  Thankfully, witches have plenty of ways to make Rias here a genuinely good boss on her own.
 
Fianna might be better, but Rias stands pretty well on her own too.
 
And, like Yggy yesterday, I won't give a Legion rating until we cover the mate, since Deirdre has a pretty good skill on her own.
 
Rating: 3.75/5

Jonathan Mindham
YouTube
Channel
Cultus Witch, Rias
3
Yay more Witches!!! Again my love of this sub clan is its control of over your opponents deck and field.  It is something new and different that we really have not seen Bushiroad do to much with their design of clan mechanics.  When I say field I don't mean by retiring or locking units more so the control you have on replacing them with other units that are very much needed for winning, triggers. Rias is a decent unit and would be my second choice ride if I did not have Fianna in hand but she is my late game ride for her on legion effect. When this card performs legion retire a unit with Witch in its card name and for every grade 0 your opponent has on their field their Vanguard loses -5k power for each unit. This ability can be so good for late game as I said and if they are even able to survive the attacks they will have to drop so many cards that they would be at a distant disadvantage going forward.  So what you do is play Fianna and legion the turn before and use her skill to call two triggers to the field and then make sure you have 4 units in the drop zone for your next turn.  Then you legion with Rias and retire a witch and if you opponent did not correct their field your opponent's Vanguard will automatically lose -10k and that is not including if they have their starting vanguard still on the field.  So if you have a 11k vanguard and you lose -10k their Vanguard will be 1k.......Very scary and again makes guarding very tricky.  My biggest complaint about this card is her 3rd ability and that is counter blast two, choose one of your opponent occupied rear guards and look at the top 5 of their deck and call a grade 0 from among them over the occupied rear guard.  Fianna does the same ability but you get to do it for two units and look at the top 10 cards of your opponent's deck.  I have actually seen Rias's effect miss and that is a huge waste of counter blast to have an effect miss.  But what I do like about the 3rd ability is that you do not have to be in legion to use it, so you could potentially set up future plays with her effect for when you can legion.  

 


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