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Revenger, Phantom Blaster "Abyss" -
Nov. 21, 2014
[ACT](VC): Legion 20000 "Blaster Dark Revenger "Abyss"" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (2) & Choose three of your rear-guards with "Revenger" in its card name, and retire them] During the turn that this unit Legion, at the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] all of your vanguards. This ability cannot be used for the rest of that turn. (Even if you do not pay the cost, this ability cannot be used for the rest of that turn.)
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
Finishing the week is the new Revenger ace, Phantom
Blaster "Abyss". As usual, he's a Legion unit, pairing
with Blaster Dark Revenger "Abyss" (who has the LEAST
cool looking artwork ever), and for all that, your
reward is to restand. But only on the turn you Legion,
sacrificing 3 Revengers from the field, and
Counterblasting 2. Third skill is power gain, but let's
So, what we basically have here is a more assured, but
basically more expensive, Raging Form Dragon. Well, that
might not be entirely true. Putting it in perspective:
Raging is -4 total initially (sack 3 and ride again).
PBA is -3, but cost CB2.
Raging is overall a +0 when you factor in a 2nd Twin
Drive and guard again. PBA is a +1 overall for
I suppose then that both seem to be fairly well costed
Downside? Well, after the turn you Legion, you're stuck
being vanilla from that point onward, unless you ride
So what should he combine with, then? People would flock
to Mordred Phantom, but I'd stay away from that line of
thought. You need 1 CB for Judgebau, 1 for Mordred, and
2 for Abyss. 4 Counterblasts spoken for, so that's your
Tartus and both versions of Blaster Dark pretty much out
the window. So really it's pretty much him and Raging
form, or him plus the other new Revenger, Cormack, if
only because Crit gaining not shackled to Limit Break is
It sucks that Abyss forces your already pretty tight
Revenger lineup to grow tighter still, but stand-alone
he isn't horrible.
Revenger, Phantom Blaster "Abyss"
And finally we come to Ren's newest boss monster,
Phantom Blaster "Abyss".
It should be noted that while the Seekers are from the
distant past, the Abyssal Revengers are from the distant
Phantom Blaster "Abyss" should remind you of Phantom
Blaster Dragon, after all, the looks and skills mirror
that of the original Shadow Paladin boss.
Anyway, Phantom Blaster "Abyss" legions with Blaster
Dark Revenger "Abyss". Two things, 1: I won't go
into too much about BDRA seeing as that card deserves
its own review and 2: one of the cards in the set was
mis-printed to say "Blaster Blade Revenger "Abyss"" on
it instead of Blaster Dark Revenger "Abyss". I
thought it was amusing.
A type-1 Legion that gains 2000 power when attacking
whether in Legion or not.
On the turn you perform Legion, you CB2, retire 3
Revengers and can restand once for an extra attack.
That's... Not too bad, actually. In fact,
with this, Spectral Duke Dragon goes off crying in the
Except that, unlike SDD, you can't use the effect again,
even if you have the fuel for it. Well, that
This was the key card in the Sing Saver Abyss deck that
ran amok in Japan for awhile. Suffice to say,
Revenger players are quite happy about having this card
now, so let's enjoy it while we can.
Revenger, Phantom Blaster "Abyss"
I feel like when it comes to Vanguard there are some
major units in the game and some units that really
change it or make it better. I feel as if this is one
of them because it is balanced for what you get and what
you give. It is a great restanding Vanguard but can not
constantly keep restanding, you have to keep relegioning
in order to use the effect which I feel is fair. The
skill is very similar to Raging Form Dragon but you have
to counter blast 2 which I think is where balance comes
in. Because even Raging Form didn't have the counter
blast effect and that is what made that card hard to
deal with because it could use its limit break when
ever, but Phantom Blaster "Abyss" seems to have a little
more balance for that very reason. I know a lot of
people who detest playing against this card but I do not
think it is the card that is the problem playing
against, it is the amount of combos the Shadow Paladin's
have with this card and their ability to deck thin more
than other decks that is what makes playing against this
deck bloody evil. Phantom Blaster "Abyss" reign of
terror is about to begin and I do not think it will be
stopping any time soon.
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