It's apparently TV Tropes Week here at Cardfight Pojo.
Today we look at cards that are ignored by fighters in
favor of more awesome stuff...
...Oh my god. Yeah, I can see why THIS is overlooked.
Bloodmaster is terrible.
Look at him. You counterblast 1 and take 1 damage (which
goes face down) to draw 2 cards when called.
See my point? There is almost nothing redeeming about
this guy. Let's take it from the top:
1. He's Grade 2. Even at Grade ONE that does not excuse
his 5k power. I hope you enjoy 15k hate columns the turn
you ride him, if it comes to that.
2. He's essentially Counterblast 2 to draw 2. Efficient
enough in cost I suppose, but that is rather diminished
by the extra damage you have to take and the extra guard
needed to stave off death.
3. Even if you do actually net the +2, his low power
means unless you have some way to turn him into a
meaningful advantage, you're essentially just sitting on
his crap column until you get rid of him. And that's
rather difficult unless your boss unit can eat him for a
+0 wash. IMMEDIATELY after calling him.
4. You have to be on a specific amount of damage for him
to ever be useful: Exactly 3. Lower, and your Limit
Break isn't online (that's also when your main boss,
more often than not, will eat him). Higher, and your
Limit Break's set up anyway, except now you can't even
save guard by taking even one attack to the face, which
undermines the +2 you netted in the first place.
Bloodmaster has no place anywhere unless you're ignorant
of what you're passing up or totally mad. Forget this
So, welcome to "Overshadowed By Awesome" week. For
the most part, these cards, whether they're good or not,
are just over-shadowed by other cards, either in this
set or by members of their own clan. Except
Friday, that one isn't overshadowed by any member of its
Anyway, today we have Bloodmaster, when it's placed on
the rear guard, CB1, put the top card of your deck into
the damage zone face down, then draw 2 cards.
The only thing that is even remotely good about this
card is that it doesn't need a "Revenger" Shadow Paladin
to get the effect off and it works even if it's called
from the hand. Well, I suppose it has some use if
you want to force yourself to Limit Break because your
opponent is being a jerk and holding you at 3 damage for
However, despite the fact that it's got a paltry 5000
attack for a grade 2, it's completely outclassed by
Skull Witch Nemian from Set 4, even if this card is
stronger, heck, tomorrow's card completely outclasses
If you run Shadow Paladins and need the draw, just run
Nemian over this guy, you'll thank me for it.
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