4th card of the week is Angel Feather mixed with Link
Joker! Freezeray Dragon has a normal skill that locks an
opponent's card whenever you put a card in the damage
zone. And on Limit Break, whenever a lock happens, he
gains 3k until the end of turn.
So how does it all work out? Well, let's assume a full
field, each column forcing 10k guard on attack minimum.
You let one column go, you lock the opponent's front row
(whatever has not attacked yet) saving you a 10k shield
for that turn. A fairly high quality inverted +1 for
you. Reasonable, but on LB kiss that goodbye; you'll
guard almost everything by that point, so the skill's a
bust by then.
Damage adders may sound tempting, and to be honest, I
think that's the only feasible way to use Freezeray, but
the poor power of the cards (6k and 8k) is a turn-off. I
don't see the point: Chaos Breaker can get away with
tossing a card to lock as long as said card is not a 10k
shield, and so although in terms of guard saved there's
enough situations where Freezeray could do better, Chaos
Breaker isn't restricted to Late Game or by compulsory
bad cards to initiate. Not to mention his overall Late
Game is better.
Freezeray needs to go live Mid Game, and even then other
bosses can do the same. It'll only get worse in
November, so save your bucks and don't bother running
Star-vader, Freezeray Dragon
Over-shadowed by Chaos Breaker Dragon, Infinite Zero
Dragon and Glendios, this card... Is surprisingly
pretty good. Any time that a card goes to the
damage zone, you get to lock one of your opponent's
cards. Now, normally that doesn't sound good at
all. However, Link Joker got a Grade 1 and a Grade
2 damage inflictor. You know, the units that let
you counterblast 1 to put the top card of your deck to
the damage zone face up and then at the end of the turn
shuffle a card back to the deck?
Yeah, you could call them out if you're at 4 or less
damage and lock at least one of your opponent's cards
down. Nice little 3000 point boost if you limit
break as well.
Sadly, with the base power of 10000, it really isn't too
great, although you can make it a lot easier to guard by
locking an attacker that hasn't attacked or the Vanguard
booster on the opponent's turn. Yeah, it's an
interesting card, but I really think that having a Limit
Break really hurts this card the most.
It's a neat deck to try out if you want to run Link
Joker but don't (or can't) want to run Chaos Breaker or
Glendios. A defensive Link Joker deck is one that
isn't used much, and I do find things that aren't the
norm to be a lot more fun to play (both with and
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