Y'know, it wasn't actually meant to be a two-fer Tuesday
last week. It's just the boss forgot to mail me the
cards to review that week.
I feel so unloved :(
*Ahem* But let us move on with "I'd tap that" Week with
5 Generation Break cards whose skills activate upon
attacking a Vanguard while boosted. Starting us off is
Steam Fighter Amber. Upon meeting the requirements of
having Stridden at least once and attacking the vanguard
while boosted, you Counterblast 1 to send a Grade 2 or
lower rear-guard to the bottom of the deck.
Neat way to remove rear-guards without being shafted by
anti-retire skills like Stamp Sea Otter. Basically a
must for Gear Chronicle Decks. If only because they
haven't got that many other deck variants to work with
other THAN Stride.
Yes, it was short, blame the filler before Cosmic Heroes
hit the scene.
Steam Fighter, Amber
And welcome to our "I'd Tap That" week. First up
is Steam Fighter, Amber, who is a slower, though less
costly, version of Relic Master Dragon.
And... That's about all I can say, really, it's
one of the "GB1, when this unit is boosted, CB1 to do X"
cards that exist now. The only thing this has over
Relic Master Dragon is that it only uses one Counter
Blast instead of two like RMD does.
Most of the time, I find these GBCBX cards to be fairly
lack-luster, or just out-done by better options that the
clan has access to. Gear Chronicle, at least,
can't make that claim.
Anyway, use this or don't, I'm just a reviewer, not a
Yes, it's pretty good, but it's nothing too spectacular.
I mean, Gear Chronicle does have their own version of
Silent Tom somewhere in the Grade 2 slot after all.
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