[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):When this unit's attack hits a vanguard, you may choose one of your rear-guards, and bind it face up. If you do, search your deck for up to one grade 3 card, call it to (RC), shuffle your deck, and at the end of your turn, put the unit called with this effect on the bottom of your deck. If you put a card on the bottom of your deck this way, choose a card bound with this effect from your bind zone, and call it to (RC).
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Since Academy of Divas is still over the horizon, let's
get some more Fighter's Collection out of the way. (I'm
probably going to regret this during the September
drought of bugger all getting released but...)
So let's start with Epoch-maker Dragon. On hitting the
Vanguard, you bind a rear-guard and call a Grade 3 from
the deck in its place. It then returns to the deck at
the end of the turn and the bound unit returns.
RULING: If you're one of those people who plays mixed
and you call Pellinore with this skill, even if
Pellinore moves to the VG circle via the skill, it still
bounces back to the deck at the end of the turn. In that
case, one card in your soul becomes your new Vanguard.
If you have no soul, you auto-lose the game.
But since you're probably not one of those people, what
does it do? Well, needing to hit isn't a big point in
its favour since Triple Drive and lots of Critical
Triggers is enough motive to drop a PG in the face, but
when it does hit, it's basically one more attack, albeit
a weak one. It's also a way to use something on-call
like Glimmer Breath twice in a turn, calling the same
When the field doesn't merit a Fate Rider or the
opponent hasn't got enough to justify a Chronoscommand,
this is the go-to first Stride, usually. Honestly
though, you can probably just not run this altogether
and still be fine. It's not THAT important.
Interdimensional Dragon, Epoch-maker Dragon
Hey everyone, what's up? After the very short week
last week, we're back to five cards this week.
And, THANK GOODNESS! I don't know about any of
you, but last week was WAY too hot for my liking around
here. Heatwave broke up and now it's comfortable.
When Epoch-maker hits the Vanguard, bind one of your
rear-guards and superior call a Grade 3 from the deck,
then put the Grade 3 at the bottom of the deck and call
one of your binded units to R, huh?
So... Who wants to tell Murakumo that their
abilities are being copied now?
It's not bad, but, I don't really think there's much
room for Epoch-maker for Gear Chronicles. Just too
many strides to choose from.
Plus, if you wanted a 4th possible attack, just run
stand triggers, at least you can power-up your
rear-guard line by 5000 that way.
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