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Duo Eternal Sister, Meerá- #G-CB01/003EN

Date Reviewed: Aug. 26, 2015

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1) & Choose three cards from your hand, and discard them] At the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, choose a card named "Duo True Sister, Meer" from your soul, ride it as [Stand], choose a card named "Duo Eternal Sister, Meer" from your soul, put it into your hand, choose a card from your hand, and discard it. [ACT](VC)[1/Turn]:[Counter Blast (1) & Soul Blast (1)] Choose one of your rear-guards, return it to your hand, search your deck for up to one card with the same name as that unit, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and put it into your soul.

Rating: 3.0 / 5.0

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Saikyo
Cardfighter
R

Duo Eternal Sister, Meer 

At first I was like "Oh this should be an interesting read." Then I read it. Teach me to get my hopes up, because she's...not brilliant. After attacking a vanguard, as a Limit Break skill,  you CB1 and toss three cards from the hand, then you ride Duo True Sister, Meer from the soul, Eternal Sister goes from the soul to the hand, then you discard 1 card. As her normal skill...surprisingly, no, it's not another 2k for having True Meer in the soul. It's Counterblast 1 and Soulblast 1 as an ACT skill to bounce a rear-guard, then add a card with that card's name from the deck to the hand. Then put a card from the hand into the soul. 

Let's go over each skill at a time, because there's a lot here. First skill: Okay, the requirements are a bit easier to fulfill than Reit, our other re-stander, but to be honest I would rather have Reit. 

Several reasons: first, she's cheaper, despite the requirements, seeing as how we have Duos that search for copies of bounced things so getting two of the same is not difficult. 

Secondly, it's the same unit attacking again in Reit's case, so on-attack Break Ride effects (such as, oh I dunno, TRUE MEER) can activate again. By riding into a different Vanguard, that skill (and any triggers that can pass to the Vanguard) fizzle out, so there's nothing to re-use again for more pressure.

Thirdly, in the event you lack another card in the hand spare, Eternal Sister is what you'll have to pitch to fulfill the skill: you ain't seeing her again. I know that it would raise the question of how the fuck did your game go so wrong your that your hand is awful, but I'm just sayin'. 

As for the second skill, well, I don't think there was really anything that I would desperately want to use that required me giving up a Counterblast to bounce something. If I must, I want to bounce a bit more than that, like Olyvia, or at the least that bounce must translate to at least a +1 with no other cost paid. "But the skill exists to put a True Meer in the soul where there was none before!" you may say. Well, that's probably true, but the result doesn't really reflect the payoff, does it? Not compared to other similar cards I can name. After pitching the three cards and getting Eternal Meer back to the hand, you are now left with one of the cards in your hand not use-able for guarding and your shield pitched to pay for her cost. Break Ride next turn? Yeah, if you even LIVE that long. 

It's not really a good compliment to the original Meer. Give it a skip and dig through your old Reits instead. But another Vanguard attack is solid, so at least she isn't totally horrible. 

2.5/5 


Nanya

Duo Eternal Sister, Meer
 
Well, lookie!  A Limit Break unit, in this day and age?  It's more likely than you think!
 
Plus Limit Break Enablers make this good, so let's look at the skills, shall we?
 
The non Limit Break skill is to CB 1 and SB 1 to bounce one rear guard then get a copy of it to your hand once a turn.  That's not bad, with how easy it is for Bermudas to put cards into the Soul for skills, it's easy.  ...Plus putting a Perfect Guard down and then getting another copy of it is just hilarious.
 
So, the Limit Break skill, after you attack, CB1, discard three cards from your hand, then ride Duo True Sister, Meer from your soul and return Eternal Meer to your hand, then discard a card.
 
...Sheesh, so many counter-blasts and discards, it's silly.  Thankfully Bermudas have several ways to unflip damage, so it's not that bad.
 
Oh, in case you forgot, True Sister Meer is a Break Ride that, when the Vanguard that rode on it attacks, CB1 and bounce all your rear guards to your hand, then call two units from your hand back to the field.
 
So, yay, infinite Break Rides are a thing.
 
Sadly, it costs a lot of...
 
Oh, wait, you ride the Break Ride during the battle phase, that lets you get an extra attack and twin drive.  Hooray!
 
Okay, that's pretty good, even if it is a net gain of zero over-all, but filtering your hand to get the best options is never a bad thing.  And besides, discarding three cards never stopped Dauntless Drive Dragon from being semi decent.
 
...Then again, it had The End to work with, so there's that I suppose.
 
Overall, it's not bad, if you get it, I'd say try it, it can't be too horrible.
 
Just a little fun tid-bit about the artwork.  The artist of this and other Bermudas similar to it is the artist for the Magical Girl Lyrical Nanoha ViVid manga that's ongoing in Japan right now.  So, when I look at Meer and other Bermudas with similar artwork to her, I can't help but think that in another timeline, they're magical girls that are beating up their opponents with martial arts and multi-colored magic laser beams.
 
...Actually, that sounds like DBZ, just with magic, not Ki, now that I think about it.
 
Rating: 3.5/5

 


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