Cardfight!! Vanguard Card of the Day
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Miracle Voice, Lauris -
Aug. 27, 2015
[AUTO](VC/RC):Harmony (When your other unit is placed in the same column as this unit, both units become in harmony until end of turn)
[AUTO](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit becomes in harmony, choose two of your units, they get [Power]+5000 until end of turn, and this unit gets [Critical]+1 until end of turn.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, choose one of your rear-guards, and return it to your hand. If you return a unit this way, draw a card.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
The bread and butter of G-Bermudas. She has three
skills, unusually for cards like her. The first is
Harmony: When a unit in the same column as her is
played, both units enter the Harmony State. As her GB2
skill, when she enters the Harmony State, she gives two
of your units 5k power, and Lauris gains +1 Critical. On
Stride, you CB1 to bounce one of your rear-guards, then
draw a card.
So it's a +1 to you and a potential field cleanup.
What's not to like? Well, apart from her skill being
useless if the opponent bombs your field first. Even so
though, your deck has a good plus engine in the form of
consecutive attacks and new Shizuku, so it's not the
absolute clincher. The GB2 skill exists only to make
on-hit units like Potpourri more bite since the extra
Critical by that stage is basically useless.
She's good. So of course there's not a lot to say about
Miracle Voice, Lauris
So, finally, we have the Break Stride of the Bermuda
clan, along with new terms as well.
...Is it just me, or have a LOT of new terms been added
to the game lately?
Anyway, when you place a unit in the same column as a
Harmony unit, both get Harmony until the end of the
turn. And, from what I can tell, it doesn't matter
if only one has the Harmony ability, both get it.
It only lasts till the end of the turn and if one of
those units leaves the field, Harmony disappears.
Okay, that's something different at least.
So, let's look at the other two skills. When you
stride and this is the heart, CB1 to bounce one rear
guard to the hand, if you do, draw a card.
Okay, that's really solid, combined with units that
search copies of themselves if bounced to the hand or
unflip damage, this is a really solid ability.
The GB2 skill, because heaven forbid we have Break
Strides with GB1 skills, is when this unit becomes
Harmony, it becomes a mini Light Saver Dragon, giving
two units +5000 power and herself +1 critical.
...That's really good, Either make two rear guard lines
harder to block or pump her row up by +10000/+1 crit.
Considering that Bermudas can add cards to hand just as
well, if not better, than Oracles can, this deck has a
lot of potential offense and defense capability.
Course, I haven't seen it in action yet, so I can't tell
Overall, I like this one.
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