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Bluish Flame Liberator, Prominence Glare - #BT16/003EN

Date Reviewed: Jan. 13, 2015

[ACT](VC): Legion20000 "Regulation Liberator, Aglovale" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion) [AUTO](VC):[Counter Blast (1) & Choose a card with "Bluish Flame" in its card name from your hand, and discard it] When your unit is placed on (RC) from your deck, if this unit is Legion, you may pay the cost. If you do, until end of turn, this unit gets [Critical]+1 and "[CONT](VC):During the battle that this unit attacks, your opponent cannot call grade 1 or greater units from hand to (GC).". [ACT](VC):[Counter Blast (1) & Choose one of your rear-guards, and retire it] Look at four cards from the top of your deck, search for up to one card with "Liberator" in its card name from among them, call it to (RC), and put the rest on the bottom of your deck in any order. This ability cannot be used for the rest of that turn.

Rating:  4.0

Ratings are based on a 1 to 5 scale.
1 - Horrible  3 - Average.  5 - Awesome


Saikyo
Cardfighter
R
Bluish Flame Liberator, Prominence Glare
 
Yeah, this is the good one. But he doesn't legion with OATH Liberator Aglovale. He legions with another unit called Regulation Liberator, Aglovale. And the reward is, when you call anything from the deck, you can counterblast 1 and lose a Bluish Flame unit from the hand, and he gains a critical AND the ability to seal guarding with Grade 1 or above units when he attacks. Normal skill is the same as Prominence Core's. Makes sense, I guess.
 
So this is basically your deck's win condition for Bluish Flames. First skill has a decent enough reward and is balanced enough I guess, but it's a little chance reliant. I suppose if you managed to superior call Regulation Aglovale you could add one Bluish Flame to the hand, then use this guy, but it's not something to rely on.
 
He's good, but I wouldn't consider him on the same level as something like CEO Yggdrasil. For starters, Yggdrasil can make a 26k+ column with anything because her normal skill compensates. Glare in comparison would require a 6k booster behind him, and assuming your starter hasn't gone anywhere other than behind the VG he can be blocked with 2 10k shield, fairly standard. So the starter needs to be replaced quickly for Glare to achieve almost the same output.
 
He's better than nothing though. Hope the rear-guards you have can pick the slack up because Glare does require that you wait.
 
3/5

Nanya

Bluish Flame Liberator, Prominence Glare
 
Ah!  Much better than yesterday's card, plus the only real reason to run yesterday's card as well.
 
This one Legions with Aglovale, but not the Aglovale from the trial deck, this one Legions with Aglovale who pulled his hood off.  And, as everyone knows, when you pull your hood off in anime, it means you're getting serious!
 
The lore states that Pro-Glare here is Pro-Core, but taking the power he has to the highest limits possible to become Pro-Glare.  So much so that he thought himself nearly invincible...
 
(At least until the next set when he got his butt kicked by the 2nd strongest Kagero from the alternate timeline.)
 
Anyway, this is another type-2 Legion.  The non-legion skill is the same as Pro-Core, CB1, retire one rear guard and then call a unit from the top of the deck to the field.  Unlike Pro-Core, however, Pro-Glare's Legion skill is...
 
Well, darn, that really is taking Pro-Core's power to the maximum.  No power gain like Pro-Core gets, but getting that extra crit AND the Glory Maelstrom effect?  Ouch.
 
Only downside is you have to discard a Liberator with Bluish Flame in its name to use the effect.
 
Now if only there was some way to make it easier to have a Bluish Flame in your hand, other than running all 3 Bluish Flame Liberator legions...
 
Oh, right, the OTHER Aglovale.  If it's called out to R from the deck, Soul Blast 1 and look for a Bluish Flame Liberator off the top of your deck and add it to your hand.
 
Very nice.
 
If you're running Bluish Flame Liberators, you're running this card.  Not QUITE as good as the other ubers of Legion, but it's right up there with them.
 
Rating: 4/5
Legion Rating: 4.5/5

Jonathan Mindham
YouTube
Channel

Bluish Flames Liberator, Prominence Glare
5/5
 
Oh where to begin with this bad boy!!! One of the true gems of the Gold Paladin clan, a card that can become Glory Maelstrom but gets a critical in the process, OH THE POWER!!
 
Biggest drawback for his second effect is that you must discard a Bluish Flame card.....which there are only 3 Bluish Flame cards.....And they are all grade 3's......so that can become a issue.  In the long run though I think for the amount of search and call effects the Liberators have it is not a huge draw back.  Plus his 3rd ability to retire units on the field and call another unit is very good and very Neo Nectar Musketeer like.  But the Gold Paladins are all very swarmy, so they have great rush capabilities which sets up with this card nicely.  You set up your field early, rush like hell, legion, do his second effect mid to late game to force extra guard.  
 
I feel this card will be a $25-$30 dollar card overall.  It was only printed as RRR and SP but I would love to have scene it printed as a legion rare for the sheer fact its are it so beautiful.  That is all for now Cardfighters until tomorrow!!

 


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