Cardfight!! Vanguard Card of the Day
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Jan. 28, 2015
Star-Vader, Dark Zodiac -
[ACT](VC): Legion20000 "Star-vader, Astro Reaper" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Counter Blast (1)] When this unit Legion, you may pay the cost. If you do, all of your opponent's locked cards cannot be unlocked during his or her next end phase.
[ACT](VC):[Choose one card with the same card name as a unit in your (VC) from your hand, and discard it] Choose a rear-guard in your opponent's front row and back row, and lock them. This ability cannot be used for the rest of that turn. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Aaaah, Dark Zodiac. This is one of the noob traps I was
talking about. He legions with Star-Vader, Astro Reaper,
and as a reward, as soon as you perform Legion, your
opponent's locked cards are Omega Locked; the unlock not
on the opponent's next turn, but the turn after. His
normal skill is to discard a copy of whatever's
currently on the vanguard circle to lock a front row and
a back row.
This card sound somewhat amazing on paper, but there are
a few pitfalls with this guy. Firstly, Astro Reaper as a
unit is incredibly chance-based and vanilla, and the
fact he MUST be run is somewhat annoying when you
remember better Grade 2s which help the strategy
overall. Secondly, he basically requires one of 6
available units to pitch the turn you Legion to Omega
lock for the turn, so it's chance-reliant. Fair enough,
if you get the skill off and successfully Triangle Lock
that turn, fair dos, you accomplished an overly
complicated Imaginary Plane gambit for the turn.
However, he's asking too much and honestly, I'd rather
eat the Counterblast, since short of your starter
perhaps and something like Colony Maker (if you're still
running that, anyway), not much else will.
The other big problem is Zodiac can be run with little
else in order to use effectively. Certainly not much in
the way of other Legion units, anyway. In testing, I
found that the best thing to use was something like
Infinite Zero Dragon so that I didn't depend on having
another copy of itself or Reaper to Omega Lock things.
Of course, there was the issue of sitting on Infinite
Zero forever, as you do with Break Ride decks, but I
couldn't run other Legion units with it well simply
because Astro Reaper sucked so much. And I couldn't run
less of it because I needed consistency in order to
pitch copies via Zodiac.
Zodiac requires jumping through hoops you don't need to,
for a gambit that isn't even that amazing anyway. In the
wake of Vanguards who can basically finish a guy on
their own merits such as CEO Yggdrasil, I can't really
vouch for him.
2.5/5 (There's a bit much going on to just be a 2 i.e.
Star-vader, Dark Zodiac
Omega Glendios, is that you?! When did you become
a Legion? ...Oh, wait, you're not Omega Glendios, but
you're a weapon created by using the data from Omega
...So, Dark Zodiac is Omega Glendios MK II then...
Anyway, Omega MK II here legions with Astro Reaper.
Astro Reaper is a unit that, when he hits, you soul
blast 1, look at the top 5 cards of your deck for a unit
with the same name as a unit in your vanguard circle,
and add that unit to your hand.
Well, that's really good for any units that need a
Hmm... Persona Blast units? What do you do,
Omega MK II?
Persona Blast and lock a front and back row rear guard
you say? Well, that makes a lot of sense.
Anyway, Omega MK II here is a type 1 Legion that CB1 to
Omega Lock your opponent. Now then, it should be
noted that you can Omega Lock your opponent and then
lock 2 units they have, and those units will still be
affected by the Omega Lock.
...Ouch, very ouch. It's a bit better than Garnet
Star Dragon for the locking ability, seeing as you can
ditch a copy of itself to lock two of your opponent's
But, still, ouch. That's just nuts.
But even with that Omega Lock that Omega MK II can do,
that's... About it, really. Even Hafnium did
something when your opponent was locked, but neither
Omega MK II nor IPD do anything besides locking.
As for mixing and matching? This isn't bad for
that, in fact, other than yesterday's card, this one is
also really good at mix and match for Link Joker
Legions. And it's a little bit cheaper, but at the
same time, far less consistent for the Lock and Omega
Lock. Kind of like the original Omega Glendios.
Hmm... If there was only a Legion that did
something really interesting with locking.
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