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Phantom Blaster Dragon -
July 13, 2015
[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Soul Blast (3)] When a «Shadow Paladin» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and "[AUTO](VC):[Choose three of your rear-guards, and retire them] When this unit attacks a vanguard, you may pay the cost. If you do, draw two cards, choose three cards from your damage zone, turn them face up, and until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).".
[AUTO]:[Choose one of your rear-guards, and retire it] When this unit is placed on (VC), you may pay the cost. If you do, search your deck for up to one card with "Blaster" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.
So we haven't escaped the Break Ride era totally. Well
okay. Seems a bit token, but still.
So we start of Paladin week with a Break Ride version of
the Phantom Blaster Dragon. To use it, you have to pay
the cost of 3 Soul when you ride again on 4 damage. You
then get a skill: when the Vanguard attacks, sacrifice 3
rear-guards to draw 2, unflip 2 damage, then he seals
Grade 1 guard from the hand. His normal skill is when
you ride it, you can retire a rear-guard to add a Grade
3 Blaster from your deck to your hand.
Right, now since I don't entirely trust Nanya to be
in-depth with this, I may as well do what I've always
done, and demolish the dreams of the foolishly rich.
It's not brilliant.
By itself it's not bad. A -1 to you gets back 2
Counterblast and a Perfect Guard seal, but that's
basically where it ends. I guess its own skill can
immediately set up Stride, but until 4 damage that's
basically the deck's only trick. Apart from perhaps the
usual token GB1 support. The problem is, because this
card costs 3 soul, assuming you want to keep its
potential Crossride base with Phantom Blaster Overlord,
you need a starter that can go back into the soul, so
David's a bust, AND you have to leave the soul
completely untouched in order to pay the cost. It
doesn't even make any sense to run Howl Owl for the
purpose of soulblasting +1 engines because losing a card
to get one back is only justifiable if you run 18k
column makers across the board. But then that's vanilla-ising
the deck, forcing Dorint and Masquerade.
It's not even as though the end result is anything new
either. With Phantom Blaster Overlord it's a powerful
attack with +1 Critical and Perfect Guard seal. Big
whoop. Daikaiser/Sin Buster did it first, WITH the added
bonus of not having a bad ride and continuing to exert
pressure, despite being also largely vanilla (Commander
Laurel's got that licked though).
This deck is basically the Legend deck with a slightly
better finisher at the end. It doesn't really solve its
own speed problems however and worse still it's vanilla-ising
the deck more than the Legend deck. Only get for
die-hard PBO fans with more money than sense because I
wouldn't shell out for 4 of this.
Phantom Blaster Dragon
It's Paladin week and... Huh, didn't we just have
one a couple weeks ago? Deja vu. Anyway,
today we're looking at... Wait, what?
Bushiroad, what are you doing?
A Break Ride? In the Stride Era? With some
of the old wording on it? Oi. Okay, so,
let's see what the retrained Phantom Blaster Dragon
brings to the table...
So, on ride, retire a rear guard and get a Blaster unit
from your deck and add it to your hand, huh? So,
basically it guarantees you a Phantom Blaster Overlord.
That's nice. What's the Break Ride skill?
Soul Blast 3 to gain 10000 power, retire 3 rearguards on
attack, mitigated by David or Charon, turn Phantom
Blaster Overlord into a Glory Clone. Oh, and draw
2 and unflip 3 damage.
Gee, it's almost like this was designed to let Phantom
Blaster Overlord finish your opponent off for at least
31000, two crit.
Lore-wise, well, it's Thing Saver Drgaon that fell into
despair from feeding on too many negative emotions and
tried to split the United Sanctuary in half before being
defeated by Majesty Lord Blaster and his soul split in
half, one half becoming Mordred and the other half
becoming Gust Blaster Dragon.
But, of course, thanks to Link Joker screwing with
Dimensions and Time, there rose an alternate timeline
where Phantom Blaster Dragon tried to redeem himself as
Phantom Blaster Dragon, not as Mordred Phantom.
Kind of neat.
But, basically, it only works for Phantom Blaster
Overlord. Thankfully there's the Limit Break
Enabler now-a-days, and, yes, it can be searched by
If you're not running PBOverlord, just ignore this one.