[ACT](VC)[1/Turn] Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):[Choose two of your rear-guards, and retire them] This unit gets [Power]+10000/[Critical]+1 until end of turn.
[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, you may pay the cost. If you do, search your deck for up to one grade 1 or less card, call it to (RC), shuffle your deck, and that unit gets [Power]+2000 until end of turn.
Ratings are based
on a 1 to 5 scale.
1 - Horrible 3 - Average. 5 - Awesome
Warning, warning, cheaper and better card approaching.
Claret Sword Dragon is our on-Stride main Grade 3.
On-Stride, you get to call from the deck a G1 or below
unit for Counterblast 1. It then gains 2k power until
the end of the turn. GB2 skill? Sack 2 rear-guards once
a turn to gain 10k and a Critical.
Well, the first skill can be set up easy thanks to
Aurageyser Dragon, but still, sacking two rear-guards
(or one if it's David but that's a waste of a David)
isn't brilliant unless your field sucks dick and your
hand's large. It's good for cleaning up and not much
more than that.
Summoning new boosters on-Stride is what you want it
for. It turns a 7k booster into a 9k one for the turn,
so Giva can make columns before you intercept her away,
or a 12k attacker can make columns. Not a bad way to
spring those Black-winged Swordbreakers either.
Given that I'm a bit more impressed by Claret's Grade 1
department than Blaster Dark "Diablo"'s, I'd call him
the priority ride with BDD as the fail-con. Get him for
that because the alternative does nothing at all,
Supremacy Dragon, Claret Sword Dragon
So here we have the other Shadow Paladin Break-Stride.
The first being Blaster Dark "Diablo", which we would
have reviewed, but it was a short week that week.
Anyway, Claret here is part of a faction of Shadow
Paladins that believes in the old way, that "might makes
right" and sacrificing units for power is the only way
to go, like Phantom Blaster Dragon from BT-04 did.
It wouldn't have been a problem, had Mordred decided to
not hunt down Gust Blaster Dragon. He left Blaster
Dark in charge of the Shadow Paladins and not all of the
Shadow Paladins agreed with Blaster Dark, those that
didn't joined Claret in an attempt to undermine the
United Sanctuary and take over.
Okay, so he has the name Claret because of his blood red
sword, but I gotta say, I look at the name and wonder if
his sword can double as a clarinet and play music.
So, as a Break Stride, when you stride, you CB1 to
superior call a Grade 1 or less unit and call it to
Rear, giving it +2000 for the turn. Very nice when
you consider you can call Black-Winged Swordbreaker to
get an extra card to hand. That's pretty cool.
That GB2 skill though... Okay, so you can combine
it with Blizza or Aurageyser to go off right away,
Just +10000/+1 crit for retiring two rear guards?
Okay, so you can retire David to pay for the cost,
I dunno, doesn't seem THAT good. But then again,
if Macha's in play, it makes it a bit easier to pay for
the costs and can be used turn after turn, so it's got
that going for it, which is nice.
Over-all, it's a better Break-Stride than Blaster Dark
"Diablo", who apparently decided to disappear and let
the next generation of heroes stop Claret, only joining
in when needed, along with Phantom Blaster "Diablo" and
Seriously, why do all the established heroes think it's
a good idea to disappear? Sure, it lets the new
guard show what they can do without support, but, come
on! You're the established heroes for a reason!
Stop disappearing and fight with the next generation
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