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Carapace Mutant Deity, Machining Destroyer -
#G-FC01/022EN

Date Reviewed: July 24, 2015

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Counter Blast (1)-card with "Machining" in its card name] If you have a heart card with "Machining" in its card name, choose one of your opponent's rear-guards, and that unit cannot [Stand] during your opponent's next stand phase. Then, if the number of rear-guards you have with "Machining" in its card name is four or more, choose one of your opponent's vanguards, and that unit cannot [Stand] during your opponent's next stand phase.

Rating:  4.00 / 5.00

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Saikyo
Cardfighter
R
Carapace Mutant Deity, Machining Destroyer
 
I saved the best for last. Machining Destroyer is the absolute god of all things and Stride's worst enemy. With a Machining as the heart, you Counterblast 1 Machining to paralyze a rear-guard. Then if you have at least 4 Machining rear-guards, the opposing Vanguard ALSO cannot stand next turn.
 
Sort of suffers consistency issues until October since the number of available Machinings, particularly in the Trigger department isn't brilliant (and no, running that 16 copy Stand Trigger does NOT justify this), but to be honest, even with what little we have you should still be able to get the skill off enough times to basically catch up quite well in terms of card advantage. Its dependency on rear-guards also means hate decks like Kagero can slow it down slightly but since it's so good at trolling and defeating the rest of the riff-raff I would still recommend the deck itself to people who didn't feel like mainstream because it eats through enemy Stride fodder until they physically can't do it anymore.
 
Can be a little on and off depending on what goes into damage and how much rear-guards you can gather but not enough to worry about, especially in October. Play this and just make the opponent angrier and angrier, like the bastard you are.

4/5

Nanya

Carapace Mutant Deity, Machining Destroyer
 
Hoo boy, a Megacolony stride that needs Machining as the heart?
 
So, 1 especial Counter Blast to stun one rear guard and if you have four or more Machining rear guards, stun the Vanguard as well?
 
...Yeah, that's not stupid at all, is it?!
 
So, for the lore, apparently, the Megacolony refuse to work with the Gear Chronicle clan and lack the technique to use Stride, so they should go insane when they use the power of Stride.
 
But, they don't, because they implanted a chip into each member of the Machining Mafia (Well, the entire clan refused) that prevents anyone in the clan from betraying them.  It also doubles as an effective way to control Stride.  Go figure!
 
Um, yeah, this is a pretty powerful stride, just remember, you can't stun a vanguard or rear guard that has Resist on it.
 
Also, if your Vanguard is stunned, you can't use Legion or Stride to stand your Vanguard back up.
 
Rating: 4/5
 
See you next week, folks!

 


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